shinkan's Forum Posts

  • Play around with Cell size and Cell border oprions in Pathfinding behavior

    If you press on Cell size, tooltip on the bottom of Properties window will tell you "... Smaller sizes will use more CPU"

    Try larger values.

  • What does "construct 2 may be too weak for 1080p" ?

    If i made 1080p game with 5 256x256 sprites it mean that it will be not playable?

  • True story unfortunately...

    Probably not related to C2 but well... This is how it was ;)

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  • Mouse: On Left button Clicked -> Sprite2: Find path to (Mouse.X, Mouse.Y)

    Sprite2: On Pathfinding path found - > Sprite2: Move along path

  • Link to .capx file (required!):

    c:\Program Files\Construct 2\examples\Pathfinding.capx

    Steps to reproduce:

    1. Start C2

    2. Open Pathfinding.capx

    3. Run layout

    Observed result:

    After opening Pathfinding.capx and pressing Run layout, one of my monitors broke...

    Expected result:

    I would like to have my monitor does not broke at all.

    Browsers affected:

    Chrome: yes

    Firefox: yes/no - affraid to run it again

    Internet Explorer: yes/no - affraid to run it again

    Operating system & service pack:

    Win 7 64bit SP1

    Construct 2 version:

    R117

  • I'm sorry RangerJim I've lost everything I had for Construct Classic some time ago :(

    All of my projects and effects vanished from my hdd.

  • Why do you need two families for that?

    You could make text variable for family ie. "playerselect" and set it to Player1 or Player2 whenever you need to set character to specific player.

    And to avoid code repetition You can use Function object - it's a life saver :)

  • Hey. I'm sorry for delay I just received message from you (?!).

    CC Effects pack

  • Click on the BBcodes at the bottom, there's a list of all available " Forum Codes"

  • I don't really care about how it looks. Content is important :D

    but I'm kinda like that "public restroom toilet paper texture" on bg.

  • make blue water with opacity and put barrel behind water object ^^

    I have some more ideas but they depends on how you want your water to look like ;)

  • tap It was a quick and nasty test, but I belive I had DirectCanvas on. For the appLab, it was installed on my friends HTC two days ago so I think it was using new version (or maybe something change in that period of time).

    Android issues are my less concern at this moment, because i don't have any device to do regular checks.

    IOS been de funny things lately. At first on my 3G that simple game was not playable at all - on my brothers 3GS works perfectly fine.

    But yesterday - without any changes or updates on my 3G game runs preety smoothly, only touch input gives me problems. I can touch the sprite object to start the game on first layout but then when games goes to second layout touching stops working, same on game over screen.

    I have a .apk file if you want test it out.

  • agree to that. some steps must be made to prevent that - it's been a plague for last few days :(

  • I've even considered paying an artist for some work but most seem out of my price range unfortunatly.

    Know what you mean. I'm in the same situation right now, have my prototype finished and ready to deploy, but first need to gather some money and hire a proffesional 2d graphic artist. :/

  • I had the simmilar issue last night, when i finally met up with a friend who has android (some HTC phone) and I could not run my game on it - lunch button on applab didn't do anything or it was black screen only when game managed to start.

    It works fine on my Iphone 3GS (on Iphone 3G touching only works on start screen)