Sharpshooter's Forum Posts

  • 10 posts
  • I wasn't sure what forum I should post this in, so sorry if this is in the wrong place.

    Thanks to a "perfect storm", I am without the license I bought back in 2011; I no longer have the bank account I had when I bought my license nor does it appear in the store. I thought I had the text file on a hard drive, but I have not been able to find it.

    Am I completely without an option to recover my license? The most I have is this, the account I made back when I bought the license in the first place.

  • Hmm, maybe you can make it so that you don't grab the character; instead, you grab an invisible object in front of them that does not animate, and make the character pinned to it. That might work.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well, I understand the XPath part. What I'm having trouble with is how you get Construct to actually recognize when I call a node; my issue is that I just don't understand where I put the expressions for XPath; do I just stick them in the "set text to" area or...?

    I am confused in making the XML file communicate with Construct 2.

  • Ok, I got that. The last question I have is how do I get the text object to be set to a specific node in the xml file?

  • Uhh...I think I'm still a bit lost. I have a sample XML file:

    <?xml version="1.0" encoding="ISO-8859-1"?>
    
    <script scene="ep01_scene01">
         
         <main_line line="1">
              <character>Leroy</character>
              <text>Wakka wakka, folks!</text>
         </main_line>
         
         <main_line line="2">
              <character>Leroy</character>
              <queue choice="1"></First>
              <queue choice="2"></Second>
              <queue choice="3"></Third>
              <text choice="1">I am saying the first selection.</text>
              <text choice="2">I am making the second selection.</text>
              <text choice="3">The third selection is mine to make!</text>
         <main_line>
         
    </script>
    

    I have an AJAX object in my scene, and I make the request on start of layout. In fact, here is my event sheet:

    <img src="http://dl.dropbox.com/u/12274890/Capture.JPG" border="0" />

    Thing is, I'm a bit confused as to what I should be doing here.

  • Awesome new release, guys! Funny enough, I was hoping for XML support for reading text from a file; just what I needed for a text-based game! However, how do you get it to work? I feel kinda dumb asking, but how do you get the text file to read your XML file? Or do you import the XML file into the project? I'm a little lost. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • For example, if I wanted to make it so that while one key is pressed, no other key can be detected for a few seconds. Or, more importantly, if certain objects are overlapping, a certain key press will not respond?

  • sprites-inc.co.uk/files/Classic/Megaman

    If you are using Mega Man sprites, Sprites INC is pretty much the place to go. Good luck to you!

  • Hmm. Could this be used to give every person who plays a game a log of all the items they may have, the settings they may have set, and even load unique sprite maps from a server? I have a (very abstract) idea for a game, and I've been trying to figure out how it could work for multiplayer, and that seems to be one of the steps I need to figure out.

  • Hello all! I'm Brandon, known to others on the internet as Sharpshooter. I found out about Construct 2 through my web design professor, who has been hyping up the engine as well as the advent of HTML5 games. I fell in love with Construct 2 by the end of the first tutorial.

    As someone who has studied more of the design and art aspects of game design, I'm happy to see an engine that focuses less on the language and more on the logic when it comes to programming. I'm happy to be a part of this community, and hope to learn and make some games while I'm here!

  • 10 posts