Shadowdawnz's Forum Posts

  • I get what you mean. Unfortunately, I couldn't download your capx from Dropbox.

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  • Ya my brother was testing it on his macbook using chrome and had the same effect. Working on a fix or work around.

  • Hey good people,

    I uploaded my game on Scirra Arcade a few days ago. Give it a try and let me know what you all think.

    Thank you!!

    https://www.scirra.com/arcade/shooting- ... e-wip-1065

    *** Update (July 24, 2015) ***

    • added the ability to control the drone ( "T" on keyboard and mouse config. Working on other controls). Player just needs to walk by the drone and it will follow you again.
    • player now need to reload the gun. ( Space bar to reload on mouse and keyboard config)
    • added shell casings to turret.
    • changed the layout of the map
    • did more tweaks to player character movement, rotation and fire rate.
    • small tweeks to the title screen
    • monsters hit hard
    • added blood effects for dead monsters
  • Ya all you need to do is:

    Double Click on your layout and create a Sprite. Name it whatever you like and make it any color. Choose Invisible in the Properties Menu (Default left side panel) -> Initial Visibility -> Invisible

    In your Event:

    Every Tick | "Your newly created, invisible sprite" | Set position to another object --> "Your Character Sprite"

    Every Tick | "Your Character Sprite" ( Or whatever has the pathfinding behavior attached to it) | Regenerate Pathfinding Obstacle Map around --> "Your newly created, invisible sprite"

    Thats it!

    Hopefully that helps.

  • Ya what I recently discovered is you can make a invisible sprite and attach it to your character. Then tell your pathfinder to regenerate the region around that invisible sprite.

  • What you can do, which is rather simple, is tell your enemy to "Spawn" your bullet object. You can use the Every X seconds to control the frequency of the bullets created.

    Its pretty much the same way as your player script except without the input controls.

  • If i understood your post correctly Daniel, you could try using the Line of Sight behavior.

    If the follower is in the FOV of the player, then player can interact with follower. Maybe have the follower with Line of Sight as well, so if both the player and the follower are in each others FOV, then they are able to interact with each other.

  • Check out Articy: Draft SE. I noticed it a while back on Steam. It cost a little over a $100 if you don't mind spending the money. If anyone has tried it, would be nice to hear some feedback.

    http://www.nevigo.com/en/articydraft/overview/

  • Pretty cool. Is it alright for one answer bubble to match another bubble?

    For example 9x2 = 5? 5? 10? or 18?

    If not, if I may suggest, in your algorithm, check if a number matches any other number in your bubbles. If matching, generate another number.

  • I like the ships physics and controls. Also like your idea of a territory control online game. Can't wait to see it completed.

  • Love the art style and animation. The combat looks cool. Could see myself playing this especially coupled with a great story or a really great rpg character progression.

  • i did misunderstand but we are on the same page. I didn't put all the movement input on the mouse. I can't see that working out.

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