Note: This is nowhere near completion, I still have loads to add I just though I should share it as it is a work in progress <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">
Orbital is my first serious game. I have made games before both with and without Construct (Although the ones without tend to not go so well in terms of graphics <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad"> ) but this is the first one I want to make really good.
The plan is to make an MMO(ish - max 2368 players right now) space battle simulation game. There is one galaxy to play in which consists of 37 'sectors'. There are (or will be) 2 teams, or factions, or some fancy name fighting for dominance of the galaxy. Each sector in itself is a game using Construct's native Multiplayer object.
Each sector will have objectives which a team will need to complete to gain influence in that sector, where as the opposing team must stop their enemies from completing these objectives while having to complete their own. Say blue team has the objective to destroy red's space station and complete it, the blue team will gain influence in that sector and the galaxy as a whole. Red team would lose influence and also get an objective to rebuild the space station, which on completion raises their influence. Note that none of this is yet implemented.
The ships in the game are controlled using the physics behaviour, and I hope to add bodies of mass such as asteroids and planets with gravitational effects. The bullets(implemented) and rockets(not yet implemented) also use the physics behaviour.
To check it out visit:
http://orbital.laszloslads.com/game/
Any suggestions, feedback or criticism, please comment below!