Awesome. Thanx guys. +1 to all of you.
I designed the game with just keyboard in mind, considering laptop users that might not want to plug their mouse in. Instead, I'll add the ability for user to choose keyboard, mouse/keyboard or gamepad on my next build.
I'll also look into the attack issue as well. I've had other testers say the same thing.
I did forget to update the control screen but there is "Shift" for running and when you press "B" it will pause the screen and show you stats. I'll make sure it's clearer.
NP +1 just mean I agree with what Dhoeke stated . Well for me I think now just IMO use the keyboard for movement and the mouse clicks for attack and block like left for attack right button for block. Because I get a bit finger tied if I want to attack and back up at the same time or block. Don't seem like the most conventional controls. That is what killed me from playing certain games when they strayed from the norm. Usually shift would be used for running. But that is just my opinion it easier for the user to play if it uses something they already learned. Maybe a pause screen so that they can see the controls whenever they need to.
Did you change something since I last played??
Yes, I did change something. I did a quick fix to the loadout screen, where when the user died and came back to the screen everything would be unequiped. I also fixed a little bug with the AI strength incrementing exponentially, ignoring the armor you choose.