Sethmaster's Forum Posts

  • This looks great!! Would love if you could point me to some Construct 2 Isometric tutorial or material. Really interested to learn how to create an isometric level in C2.

    Thanks!

    I am sorry. I learned most of the isometric stuff I implemented through trial and error. Apparently, there's no isometric guide out there, excepting Kyatric isometric guide thread.

    Good luck on your effort!

  • For me, it's just genuine interest of why there's a dearth of good and solid Tactical Role-Playing Game in the market recently.

    One can only play Xcom: EU and its expansion so many times before boredom started to set.

    Other indie tactical games are very light on the tactical side, very simple or very buggy with bad implementations and broken exploitable rulesets.

    So, instead of constantly complaining about it, I try to make a change about it by creating my own TRPG, one that me and like-minded people would have fun playing for both the gameplay and the story itself.

    Hence all my previous attempts until my recent one, Gangster Tactics.

    I won't say that financial gain is not considered by me since that will be false but when I concentrate in this genre, I pretty much already understand that tactics RPG have low mainstream appeal due to people consider it time consuming and hard. The profits won't be good and I prepared for that.

    Even so, I am still driven to at least create a game in the genre that I like the most.

    So, in short, I like tactics RPG and therefore is creating one.

  • Some progress from the past few days.

    Finish creating the female model to represent the females of Casa City.

    Can't have the game turn into a sausage party, can't we ?

    The image above is

    totally not before and after Hanks have a sexual change operations. And those lumps are totally not oranges.

    Finish creating the first animation in the game, the walking animation.

    This take me a lot of time to get it done and look good in a few frames but I think I succeed in it. Have a look and judge for yourself.

    Not enough ass-shaking but hey this is fighting game, not a modeling one.

    I have also finished the chess placement functions for the game, allowing me to place the sprites I have created into the game and onto a battlefield.

    Roger, my man. Why in the world do we keep walking in the same spot over and over again?

    All in all, that's quite some progress but I still have a lot to do.

    Some of my immediate future tasks to complete:

    • Finish the stats system and link it to the characters in the battlefield
    • Create the battlefield UI so everything's description can be read ala Tactics Ogre style.
    • Port over my previous AIs to this game so the enemies can fight back.
  • I just do one at a time.

    For game jams, I stopped development on my main one until the game jam is completed.

    Though I heard some people do two projects simultaneously to keep their motivation up.

    I don't know how that works, but each to his own.

  • Alright, progress report time.

    Finish designing my isometric tiling and other associated functions to work together.

    Also prepared some notes on importance of origin points in isometric projections.

    Most of my dev time today is to design a isometric battlefield template so i can easily dump tiles from Photoshop to Rexrainbow's Board's arrays very quickly.

    This allow me to design the battlefield in Photoshop instead of in Construct 2 layout, which is less convenient.

    The picture shown is a in-game view of my tutorial battlefield. There are no characters yet. Which will be remedied soon enough.

  • Aesthetically and technically It looks great, but a game depicting rape probably isn't appropriate for the forums.

    Don't worry. It's just a joke and as a technical presentation to showcase the dialog features in the game.

    The real game just contain a lot of pure and honest violence, that's all

  • Finish Character Creation.

    While I still unsure how the stats bonus going to affect difficulty (i want to give the pc a boost, not turn him/her/it into a demigod of rage.) , I can adjust it later if the values are too much.

    A bit tamer than my last game character creation.

    No gif this time though, because I like to keep most of questions hidden as a pleasant surprise.

    Now, focusing on porting over my stats engine to this game and configuring it to fit.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just finish the dialog features for my game.

    With this done, I can fully concentrate on my Character Creation using a variant of this feature.

    Also here's a gif to show progress.

    Trigger Warning: Contain Rape.

    Ignore the slight jam after the choices. I already fixed those and are just too lazy to make another gif. I also have finish inputting all the required sprite fonts for my game.

  • Close this request because the function is already available via Browser object. I am just too blind and need more sleep.

  • Basically, since I am not going for full screen with my game, I need a plugin to help me extract the user screen resolution variable.

    This is so that I can center the game window every time the player change the screen resolution and at the start of the game itself using node-webkit.

    My Javascript skill is terrible and I hope there would be a kind soul that can help to make this plugin for me and others who also intend to use it.

    From here, I see that it looks easy but I kinda new to the whole making your plugin thing.

    http://stackoverflow.com/questions/10022584/can-you-get-a-users-screen-size-resolution-using-javascript

    Thanks for reading.

  • Doing dialog box mock up today

    Finish coding some of the dialog functions but still halfway there.

    Not much progress today due to transferring all my sfx to a newly brought external drive and discussing about character creation methodology with other indie game devs and some other people.

  • Nice Grraphics! Sorry to ask, but did you just made the exit UI or you also programm it?

    I made it myself. Thanks for your compliment!

    I was asking because i dont know how to program the android buttons...I mean, if player is on first layout and touches the back button (from his smartphone) the exit UI should display, but how do i manage that action on construct2 (the action of touching smartphone back button)?

    No idea on that. Try asking in the "how do I" section of the forum. I am sure others who are more capable and experienced can help you with it.

    Do you also find UI is the most annoying to do?

    I'm procrastinating in my own UI..

    Yes, so I am trying to get it out of the way first. Which is partially successful, with only the save/load UI left undone . I find that if you left UI to be the last 1 %, you usually just do something fast just to get it done with and that shows a lot since UI is a part of your game that the players see.

  • Today progress:

    I just finish my Quit UI which is easy to do.

    Actually, I also planned to finish my Save/Load UI today.

    Only, half way through that, I realize I need to extract strings from the stat system to put in the save slots so the player can identify each slot easily.

    So, the Save/Load UI workload is put after I finish the combat system.

    With all the current UIs workload finish, I will concentrating on character creation.

  • Alright! Another day gone and another day full of progress.

    The setting UI is done.

    Admittedly I went in doing it thinking it would be easy but that is so wrong on so many level.

    Finally finish it though and implemented all the settings features that is on the first post of this thread, including in-game screen resolution changes and a better(I think ) scan lines shaders effect than the default one.

    I also changed the quick button to cancel out of menu from gamepad's Y to the default B as indicated by my control schematics.

    To show progress here are some gifs:

    While the gifs may only show the web deployment, node webkit deployment also worked just as well, especially on screen resolution changes.

    I actually feel pretty great about the last sentence.

  • well will there be a keyboard version of this?

    Umm....

    I like to think that you glance over this thread with bated excitement and skip a lot of boring texts

    Which is why I implemented a Control UI where you can change the keyboard binding according to what you wanted.