setey1's Forum Posts

  • 4 posts
  • I figured it out. The problem was with the line you mentioned but not for the reason you mentioned. I had it so it only set a highscore when the highscore was already less than 0. since I already had a highscore in my debugger local storage it worked fine, but when I transferred over to a new environment the highscore was set to zero so it wouldn't set a new one. when I ran your capx it set my local highscore to a positive number and my games highscore stopped working in the debugger. Thanks for the help!

  • I wish that were the case, but my entire scoring system is based in negative. The score is less than 0

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  • can't give links, but will a picture of the relevant code do?

    it works fine when I test it, just not when I upload it.

  • I seem to have a problem. I have a fairly simple localStorage high score function that works fun when I run the layout from C2, but when I exported it and uploaded it to chromestore and scirra arcade, it just returns 0, any ideas on how i could fix this? thanks.

  • 4 posts