Sergey Kalugin's Forum Posts

  • Good day to you. I offer great programming or gamedesign skills for 8$ / hour (I'm new to taking offers and I need expirience)

    About me: I started using Scirra Construct in 2010-2011, and I'm using it till this day still, the only change is that I mainly use C3 now. From 2013 to 2014 I published somewhat 10 games on Scirra Arcade, they all are busted now, but you may check my forum posting history to make sure I'm not "drawing it in a thin air". In 2016 I published a game called "30 impossible levels" on Steam, also won a few programming competitions (EcoGamejAM, GUAP, e.t.c) in 2017 and 2018. In 2019 and up to date I continued to make games on C3, but they didn't satisfy me because they lacked unique mechanics that could form a whole new vector in genre. Recently I've made a new attempt and I'm very satisfied with it for now, it looks very promosing (Code on screenshots was taken from mentioned project)

    Other statements:

    I don't have expirience workong with some plugins (SVG picture foe example), but at this point it is pretty easy for me to use them if this is required

    Considering recent events I find it nececarry to state that I live in Russian Federation, so there won't be any unwanted confilcts. Also, PayPal is blocked here

    English communication level - B2/C1 (Though there may be silly mistakes sometimes, I didn't really learn it, English is my second native) I'm able to talk freely and read english literature

    I don't know JS, but I can learn basics pretty fast (To some extent).

    - Thankyou for reading :)

  • How do I sort Solid behaviour? Is there any way to make Sprite 1 stand on platform and Sprite 2 falling down, I mean with only Platform behaviour enabled on both of two sprites and without disabling platform Solid behaviour.

    Thanks and sorry for bad ENG

  • > I can't set texture for .obj model in Q3D plugin. Every new runtime model just changes it's colour to random. How to add texture to .obj model in Q3D plugin? .capx would be really good here...

    > Thanks and sorry for bad ENG

    >

    The basic workflow for model textures in Q3D is:

    1. Under "Files", right-click to add your .obj file.

    2. Create a new Q3Dmodel object in a layout.

    3. Double-click on the object to open the image/animation editor.

    4. Under "animations", add a new animation called "DiffuseMap".

    5. Import the texture that you created in Maya/Blender/3DSmax/wherever.

    Q3D requires that you have at least one diffuse map called "DiffuseMap", so that it automatically detects that a diffuse map exists. Once you have one called "DiffuseMap", you can add other diffuse maps and call them whatever you like.

    6. Close the animation editor. Click on your object, and make sure you have the following settings:

    (If you have Q3DOimoPhysics behavior, make sure "Debug body" is set to "Disabled")

    "Use Model" - "Yes"

    "Model Filename" - "Creep_level1.obj" (replace this with the name of your .obj file)

    "Model Auto Load" - "Yes"

    "B.Box Debug" - "Off"

    "Collider Debug" - "Off"

    If you are seeing something that is randomly colored, it is because it hasn't loaded a texture and/or you are seeing one of the debug bodies (physics, bounding box, or collider).

    If you are seeing something that is randomly multicolored, it is because you are simultaneously seeing two or more overlapping debug bodies.

    If you haven't done so already, I recommend taking a look the Q3D manual:

    https://www.dropbox.com/s/vpn0mbh4m7lo9zj/Q3D%20Users%20Manual%20V2-4_2.docx?dl=0

    Many thanks (The only thing I know, that I need three.js addon for Blender or Maya, but wherever I don't understand how to make it work)

  • I can't set texture for .obj model in Q3D plugin. Every new runtime model just changes it's colour to random. How to add texture to .obj model in Q3D plugin? .capx would be really good here...

    Thanks and sorry for bad ENG

  • Funny, was experimenting with the same thing, last week.

    https://www.dropbox.com/s/66dboem8k5ux2 ... .capx?dl=0

    Share yours too ?

    Sure! But your light is a way better then mine (I fill myself pretty stupid, because I create my light in about a week)

    https://www.dropbox.com/s/xfsdagtsazw8w ... .capx?dl=0

    To run this CAPX you will need REX_light plugin

    If you will have some progress in multiple raycast/polygon lighting, please let me know! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • I've managed to create a raycast light with 60 FPS and pretty accurate light corners. The system is like:

    1) Light source create rays

    2) Rays spawn sprite on their hit coordinated

    3) Polygon plugin draw light shape by vertexes

    4) Vertxes and rays destroy

    ----

    BUT when one light overlap another one, light shape turns in to rampage! How can I fix it? (Yup, I tried many ways)

  • I have downloaded Iscroll 5 plugin and make some list with it. In Opera browser all works just perfect, but when system spawns Iscroll object in NW JS exported project game crashes. Just closing, no messages, no hints. I wonder how to fix this, if there is possible. And did Iscroll 5 supports NW JS? Maybe the answer hiding in Iscroll properties or something I tried everything. Please help and sorry for bad ENG

  • Playing some of flash games I founded really bloody game named "Vox populi- Vox dei". In this game blood splits pixel by pixel and hold 60FPS! How can I make such blood in my construct 2 game, and even this is possible? I think game uses canvas or something like that but how blood spawans so much aimed?!

    Game: http://www.kongregate.com/games/weremsoft/vox-populi-vox-dei-a-werewolf-thriller

  • That's what you get. If you load it again you will see the data is the same as when you set it.

    Please give me CAPX someone! I dont understand all of you talking about... -__-

  • Hmm there is something wrong with this method. Array save local storage data in first X and this looking just like this->{"c2array":true,"size":[10,1,1],"data":[[[7]],[[6]],[[7]],[[3]],[[7]],[[0]],[[7]],[[0]],[[6]],[[0]]]}

    Maybe you can give me CAPX for better understending, please?

  • If we are talking about a mobile device game.

    Surely, if a player creates a level and saves it, then the level will only be playable on the device the level was saved on.

    Basically, the array is saved on the users device.

    Unless of course, you wish for users to share levels. In which case you are going to need a place to upload the levels on to the internet.

    Game will be only for computers (Because C2 is not for mobille devices! REALLY NO because there is 10FPS on new project)/ But why array dont want to load in new app sesion? Maybe I make a mistake somwhere or C2 cannot load Array again? About internet server. Yes I think this is the only way to share levels (Ashley if read this, please do something with level share!!!). But will aray JSON files work on different devices by the same? Thats the question ...

    (Sorry for bad ENG again)

  • So once a momment I think about Level Editor for my game because in game level editor is a super good idea! I ve started making it, but then something gone wrong... I need save/load option for level editor (I mean not Save/load events by System)! I try to use Array but it dont wont to work in new app session! I ve close app, then I open it again, then I press "Load" button (It load Array as JSON by arrays "Load" action). And if I will make it there will be another problem, BIG PROBLEM! If one player create level, than he export it and other players can download it and play it also!

    I have no Idea how can i realize this if it even possible!

    Thanks and sorry for bad ENG

  • I need to save array data in local device memory, so I can close App and download array data after opening it again! Please write some detalized or better give me CAPX. Thanks! (Sorry for bad ENG)

  • >

    > >

    > > Something like this?

    > >

    > > Insert New Object >Web>Browser

    > >

    > > On Left button Clicked on Sprite> Browser close

    > >

    > Not game i browser, I need to close EXE (NW js) exported games

    >

    browser object and browser action close also works on NW.JS export

    Wow! Thank you wery much!!!

  • Something like this?

    Insert New Object >Web>Browser

    On Left button Clicked on Sprite> Browser close

    Not game i browser, I need to close EXE (NW js) exported games