SeductiveDungeon's Forum Posts

  • This looks awesome man! :)

  • Pieces of the environment.

    <img src="http://farm9.staticflickr.com/8265/8693094739_9d5904370e_m.jpg" border="0" />

    <img src="http://farm9.staticflickr.com/8266/8693094127_50d8a63943.jpg" border="0" />

    <img src="http://farm9.staticflickr.com/8266/8694204516_d3ecda5e21.jpg" border="0" />

    <img src="http://farm9.staticflickr.com/8542/8694203962_65333f7c06.jpg" border="0" />

    Posted these before but oh well..

    <img src="http://i46.tinypic.com/2psf0h3.jpg" border="0" />

    <img src="http://s22.postimg.org/m3q85z9td/bomen_V1_1.jpg" border="0" />

    And a screen of the first prototype.

    <img src="http://farm9.staticflickr.com/8027/7488324406_fb1d196ae0_b.jpg" border="0" />

  • RandomFellow, I like the idea of custom characters and I think the first one (left) of the new ones is a great start character. It has personality but it's also a good 'blanco canvas'. Open for change.

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  • MadameBerry, There are never enough metroidvanias! Can't wait to see how this will turn out :)

    Is that an inventory item in the upper left corner? Keep up the good work!

  • mineet, Yes..

  • <img src="https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/62749_501760213218039_1259200323_n.png" border="0" />

    Felix, the main character.

    <img src="https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/72857_510019982392062_1952574574_n.png" border="0" />

    Testing some lighting.

    [tube]http://youtu.be/9CDKVYz1FuE[/tube]

    Old prototype. Yes, the jumping and running looks odd ;) I'm still improving all the animations.

  • Very cool dude! Just a minor thing, at the second door where you have to put the four blocks in the right slot; I accidentally put two blocks on top of each other and 'lost' the first block in put in. The door opened anyway so I could continue but that's something I noticed. :)

  • , I'll most definitely check that out when I'm home, I'm at work right now. Didn't knew of this game, just had a quick peek and it looks very interesting! Thanks!

  • Thank you Pixel perfick, Yep you're right about that. It will be hard, it is hard, to cut down bits and it probably won't be exactly like how I pictured it three years ago. Also because there is no real deadline I kept changing stuff, which is really counterproductive. But at the same time it gave me better ideas.. At the moment I'm making everything definite.

    I've looked into those games but not too much, just to get a sense of the atmosphere and maybe some techniques. I'm scared it will influence me too much so I don't want to delve in too deep. :)

  • damainman, Thank you good sir!

  • mineet, First of all thank you very much! It's hard to pinpoint where I get my inspiration from. I love to watch good nature documentaries. Getting lost on wikipedia and into the depths of the internet, watching movies. Hearing stories clients tell at my job, listening to music. And also, every morning at work, me and my colleague discuss the weird dreams we had the night before. Great way to train yourself to remember dreams and a great source for new ideas.

  • harrio, Great! I'll do my best to keep things interesting :)

  • Some sketches with the main character in the middle. I'm not sure about his name yet.

    <img src="http://farm9.staticflickr.com/8024/7502269126_48650897b7_z.jpg" border="0" />

  • Terror Okkulta is a single player action/adventure game with an emphasis on exploring and horror elements.

    Plot

    A brother and sister go out camping in the woods. When the brother wakes up at night he discovers that his sister is missing..

    <img src="http://farm9.staticflickr.com/8133/8981923660_a529e9d3a1_o.png" border="0" />

    Hello everyone!

    I started working on this project almost three years ago and it's very dear to me. I gave up on it a lot of times in the past due to bad planning and being too ambitious. Worked on and off on this project, sometimes didn't work on it for months. But I always thought about it, kept it in the back of my head and kept on developing the idea because this is the game I really want to make and would love to play. Since I'm actively working on it again now, next to my fulltime job, I decided to start a devlog to keep myself motivated and to get some good critique. Also because doing everything alone can make you blind for the obvious.

    I'm aware of the fact that there are a lot of good and bad (survival) horror games out there. This is why I really want to make a good one, even though this is gonna be a big challenge since the game is a 2d sidescroller and horror on it's own is a difficult genre.

    That is why I've read a lot of articles about what makes something creepy, how we react when we are scared and how we get scared. I find this very interesting stuff to research.

    Also I'm watching a lot of (horror) movies at the moment, and I have seen quite a few in the past because I love horror flicks. Decomposing suspens hopefully helps me to create tension in my game.

    I know I'm not making a film but a game, but movies are a great inspiration and help me to get story structures.

    <img src="http://farm8.staticflickr.com/7101/7176498657_ab16d556e0_z.jpg" border="0" />

    What you can expect

    • A compelling mysterious story.
    • Fully animated characters.
    • A living, breathing world with a lot of secrets waiting to be discovered.
    • Environment puzzles.
    • Original music, produced by myself.
    • A creepy adventure!

    {Terror occulta = Hidden fear}

  • mineet, the tops are not visible because this is just one of the many layers that will scroll along in the game ;)