SecondDimension's Forum Posts

  • OK, understood on the antivirus. I'm sceptical that contacting Norton will achieve anything though if I'm honest, but I might see if I can find a few other Steam games using nw.js and see if the same thing happens (just to have some ammunition).

    With the overlay, if you don't add in --in-process-gpu on the latest version then it doesn't work at all, as in no Steam overlay shows. If you add in --in-process-gpu then all we got was a white screen when trying to view the overlay. It's all working fine on 0.33.3

    (PS we are not using any achievements or Steam features on our first release)

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  • Hi all,

    We are very close to releasing our first game on Steam using nw.js and I have a couple of things to mention/ask:

    Firstly, the --in-process-gpu fix for the Steam overlay isn't working with the latest versions of nw.js (I guess a bug introduced in Chromium?). From our testing it seems to have stopped working some time around 0.34, the last version that it still works in is 0.33.3

    Secondly, when launching the game through Steam we get an issue with Norton raising a 'Suspicious Network Activity' warning, which makes it looks as though something bad is happening. In reality the connection is just the SSDP protocol for uPnP (Universal Plug & Play). This is really beyond me, so not sure what to do. Is there anything we can do to stop this? Screenshot below to illustrate, thanks for reading and any advice appreciated.

  • I just tried that, and it didn't work. I tried deleting my avatar and reuploading and now the upload just won't work at all. So I don't have an avatar at all :)

  • Hi, I have exact same issue. Uploaded and made sure it was within the guidelines etc

  • Just wanted to say that the same thing is happening to me since the latest update, the auto-backup hangs for a really long time whenever I save

  • Hi all,

    Just thought I'd share our latest Ludum Dare game, made over the course of 72hrs this weekend. If anyone else has an entry then let me know and I'll play and rate it!

    Our game is called Cherry Creek, and it's a tile-rotating puzzle game. You can play it HERE, and the Ludum Dare competition page is HERE

    I love C2 and everything it's given me, it's such an amazing tool for a hobbyist game developer. I think Scirra have been a good example of how to engage with customers too, they've given us a generous tool and a fostered great community here. I feel like they care a lot about their customers, and do their best to make the product better. So I wish them every luck, I'm sure C3 will be amazing, but I can't live with a subscription model personally. I don't think it's wrong or greedy or bad, it's just not for me. I was super excited about the announcement, so it's with great regret that I'll now probably be bowing out of Construct and looking to learn another tool

  • Hi all, I know this is an old thread, but wondered if I could post a jam on here? We’re running a game jam on itch.io called Finally Finish Something. It runs through all of January and is meant to be a sort of New Year’s Resolution game jam, the idea being to finish off a game that you’ve been stuck on for a long time, or something you missed the deadline for. We've got around 95 people joined at the moment, and link is below if anyone is interested:

    Finally Finished Something

  • cesisco Your entry was really well put together, very tight controls and a great arcade feel to it

    Loved your game, I enjoy anything with a good story and sense of atmosphere and I was really impressed with this

  • A year or so back we used to have loads of people on here participating, I think we had about 3 events in a row with 20+ games on a thread like this. zatyka used to do some really good posts ahead of each LD, but he's not been around lately. Maybe someone else should take over next time and do a big post about it. I don't think this Open Topic subforum is the best place for it to get noticed, but not sure if we can post it in the General one?

  • I've rated all the games on here, good work everyone!

  • Submitted right at the very last minute as usual, game is called Toy Box Metropolis, because we wanted to do something without shooting and explosions. You can play it here:

    Ludum Dare Submission Page

    Screenshot:

    I'll play your games when I've had some sleep as it 3am here

  • We're working in small team so going for the jam, will submit tomorrow night and then give all your games a try

  • blackhornet I didn't know about the nickname plugin, that looks exactly what I need, thanks!

  • Thanks for the reply. Unfortunately I've just realised that I'm coming up against a limitation of Construct 2, which is explained in this thread:

    https://www.scirra.com/forum/viewtopic.php?t=73647&start=0#352637

    As per the explanation in the topic, I can't take any action on the object I just created within the rest of the function, or rather I can but only by explicitly referring to it within its originating subevent

    So I can't do the below (which is just an example of the type of thing I'm, trying to do)

    I realise there are many easy ways to do what I need by putting those global variables under each of the creation subevents, but when there is going to be 100+ then it's just repeating the same code 100 times. I haven't found any easy ways of procedurally creating objects really. I have tried the Wait 0 Seconds, which does sort of work, but when doing things like setting Z Indexes you get a nasty frame of the item being on top and then popping to where it should be.

    I will think of an alternative way to do it