Sean Noonan's Forum Posts

  • <img src="http://seannoonan.co.uk/junk/tig/retirement_lobby.gif" border="0" />

    - Allow for larger games

    This! :)

  • A random screenshot from One Day From Retirement before bed...

    <img src="https://pbs.twimg.com/media/BRnJOHACYAAsJjW.png:large" border="0">

  • Nice! Hope to see more of this in the future :)

  • I'm a big fan of the CryEngine, I've worked on multiple projects in the past; namely Ryse and Streets of Rage.

    Drop in/out of game is super fast as are the iteration times. I find level design much better in this engine than any other. It also shares a lot of similarities with technology used at Ubisoft, so I'm rather biased ;)

    I've also used Unreal for a couple of projects, including the open world title, Wheelman - it was really quite flexible and Kismet is a neat scripting tool (I prefer it to CryEngine's Flowgraph). Some of my pals are working on the new Unreal Engine and say it could be world changing for indies - but then they would say that, wouldn't they ;D

    I've used Unity a couple of times for prototypes and game jams but I find it a little cumbersome and surprisingly unintuitive - though most would disagree.

  • Nice! I think I might use this as a placeholder until I get around to making one that better suits my game :)

  • Yeah, after a little messing around, this is the solution I also came up with. It basically means treating the character as a tank - movement on the base with no rotation with a rotating character pinned on top that controls the shooting. Speaking of which, is it better to pin, or attach every tick?

    I was also just curious if there were any other methods?

  • A rather simple question really; is there any way that I can stop a collision polygon from rotating if the sprite needs to be rotated - it seems to be causing multiple problems with pathfinding.

    Thanks in advance :)

  • Game Boy Jam

    I wish I knew about this!

    I had a game I started for Construct a while ago...

    <img src="http://www.seannoonan.co.uk/blog/Hjarta_116EF/hjarta_gameboy_style.png" border="0">

    Too many colours, I know. I'd love to go back to it though.

    And a shot or two of my game, One Day From Retirement.

    <img src="http://www.seannoonan.co.uk/blog/Day-28_B098/one_day_from_retirement_car.png" border="0">

    <img src="http://www.seannoonan.co.uk/blog/Day-28_B098/one_day_from_retirement_fud.png" border="0">

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  • Perfect! That helped a bunch.

    Thanks!

  • I'm not entirely sure how I can best word this, but here goes...

    Lets say I have the UID of an object stored in a global variable. How would I go about setting the X and Y positions of another object to match the position of the object that I have stored the UID of..?

    So in other words, how do I move one sprite to the location of another via it's UID rather than the sprite itself?

  • Really liking the look of your game, Rockwell.

    Anyway, screenshot time. I've been working on the first boss for Hobogame (that's a placeholder title).

    <img src="https://pbs.twimg.com/media/BJTAeKCCIAAvJ1r.png" border="0" />

    Squidbears are pretty dangerous from what I hear.

    Max Scoville would be proud!

  • Hello, I'm Sean Noonan, a video game designer living in Montreal. I've worked at a couple of video game developers for just shy of a decade and am currently a designer at Ubisoft Montreal (Watch_Dogs).

    Though I've been in the industry for some time I've never tried my hand at doing anything independently. Construct 2 seemed like a good place to start and after discovering it a month ago I can't imagine using anything else :)

    I'm working on a little top down shooter called "One Day From Retirement". I blog about it here: http://onedayfromretirement.blogspot.com/

    I've been delving into the Scirra Arcade to see what everyone has been putting out, and I'm pretty impressed. A lot of originality out there and a good level of polish on many of the games. Hopefully I'll finish my game and join your ranks soon :)

    If anyone is interested in my Construct 2 progress or AAA news I keep a pretty up to date social networking presence on twitter, here:

    http://twitter.com/seannoonan/

    Or my primary blog, here:

    http://noonansean.blogspot.com/

  • Blink and you'll miss it <img src="smileys/smiley36.gif" border="0" align="middle">

    https://vine.co/v/bpIOzM0zH9w

  • I was hoping there was some way to do this too.

    Hopefully it's something that will be possible in future updates.