scree's Forum Posts

  • 6 posts
  • > Okay. I see what you did. To be blunt, I had no idea you could edit the speed and such. It's still turning brown instead of red though and the car can still move. I'll see if I can fix that.

    > Question, The spot will only turn red if the speed is under 3 right? That's what the >3 speed tag is right? I just want to make sure I have this correct. (Like I said, I want to understand and learn, not just be given solutions)

    > Thank you so much for your help, by the way. I really appreciate it.

    its turning brown cause i didn't changed the color u used, for red use rgb(red-value,green-value,blue-value) if you want it to be red u do rgb(255,0,0). ( i can't recall what effect u used to change the color but i remember something about color values, u have to adjust them manually to get the result u want.)

    it can still move cause i thought u know how to go on further from there. u can disable the car.behavior when parking lot changes color.

    action> car.set_carbehavior- enable/disable

    I knew how to kinda stick it to the car park sprite through objects rather than cease the car movement all together using coding. Like I said, I didn't know I could edit things like speed as there isn't really that many tutorials on this. It's just the beginner tutorial which is just for the shooting game. Not much help in this case. =/

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  • > I was using the Car behaviour. Lemme get a link to the project.

    > dropbox.com/s/6btv33r64uwq2px/Petty%20parkers.c3p

    > I'm trying to do it bit by bit because I do eventually want to make this in 3D, (Because it's supposed to be a multiplayer game). I haven't even attempted the Ai or the timer/score system.

    here is what i was saying modified ur template petty-parkers-v1

    good luck with the multiplayer part :D

    Okay. I see what you did. To be blunt, I had no idea you could edit the speed and such. It's still turning brown instead of red though and the car can still move. I'll see if I can fix that.

    Question, The spot will only turn red if the speed is under 3 right? That's what the >3 speed tag is right? I just want to make sure I have this correct. (Like I said, I want to understand and learn, not just be given solutions)

    Thank you so much for your help, by the way. I really appreciate it.

  • > I'm not sure about the car speed though.

    > If you could try and explain it in simple terms (sorry), I would appreciate it.

    by car.speed i meant if u are using the 4 or 8 directions to move the object i think it gives u a current speed expression which u can double check if the player actually stopped on the parking lot and not moving backwards from inertia.

    not sure now what movement behavior you are using. it depends on that to keep track of the car speed . but that is more of a safety thingy.

    I was using the Car behaviour. Lemme get a link to the project.

    dropbox.com/s/6btv33r64uwq2px/Petty%20parkers.c3p

    I'm trying to do it bit by bit because I do eventually want to make this in 3D, (Because it's supposed to be a multiplayer game). I haven't even attempted the Ai or the timer/score system.

  • condition

    distance(car.x,car.y,parkinglot.x,parkinglot.y) =< 20

    abs(car.speed) =< 5

    trigger once

    action

    parkinglot.set_animationframe to 1 or the red color frame number.

    Sorry, I am still new to coding and attempting to wrap my head around things.

    I think I get distance (so if the car is less then 20 in relation to x and y's parking lot it activates)

    I'm not sure about the car speed though.

    If you could try and explain it in simple terms (sorry), I would appreciate it.

  • What problem are you having? What have you tried so far?

    At the moment I am using a green sprite and the event

    Park_open [name of sprite] is overlapping player, set color to rgb(100,0,0)

    Player set position to Park open (image point 0)

    It's coming up a weird brown colour, like it's adding the red to the green. I also have a red sprite but I have no idea how to use the animation or even if I can, because I am using the free version.

    I wanted to make it that the car can't move once it is "parked" but at the moment, as soon as the sprites touch, it activates.

  • I have a game where you have to park a car, so i was going to make it so the parks would have a green sprite, indicating you can park there.

    I was hoping that when the player, or AI, park in a space, the green sprite would then turn red.

    I've looked into it, but I think I might be using the wrong descriptors to get an answer.

  • 6 posts