scaffa's Forum Posts

  • > You mean for playing online? I have not used that, it's sadly local only for now.

    >

    Ahh I thought you used it when multiplayer is mentioned... Btw, cool stuff you have there, this is easily looks like one of the top quality games produced from C2, good job!

    I see

  • You mean for playing online? I have not used that, it's sadly local only for now.

  • Hello everyone!

    After using Construct2 for a bit longer then a year now I think it's time to post something I have been working on. My name is Stephan Caffa and i'm currently working on a game called Horizon Danger.

    Horizon Danger is a local multiplayer action game set in a cyberpunk dystopian future. The game has been in development for about a year now (part-time) and still going strong. The game is currently on Steam Greenlight and hoping to release the game before March 2015.

    I like to describe Horizon Danger as a more hectic/faster Bomberman game. Each player controls a mech outfitted for an all out war. You can destroy your opponent by dropping bombs or shoot them with your stun gun for a nicely timed stun or collect power ups.

    And here is some gameplay footage that I recorded last week. In the beginning of the vid I give a small description of how the game plays .

    youtube.com/watch?v=75rGpJ6whzA

    If you like my work and want to support me then please vote for Horizon Danger on steam greenlight

    steamcommunity.com/sharedfiles/filedetails/?id=254836617

    You can also find me on twitter with scaffa Thanks for reading and please if you have any feedback let me know Apolagies about the links, I can't post any URLs yet.

  • So far 0.8.6 also seems to be working here. Yesterday I tried 0.9.2 but that one did freeze for me. Am I reading it right on the node-webkit page that there are two different versions now that they maintain? 0.8.6 is 2 weeks ago so thats pretty recent.

    Is this related to this problem? https:// groups.google.com/forum/#!msg/node-webkit/2OJ1cEMPLlA/09BvpTagSA0J

    Yesterday I posted this link here to the node-webkit github, sadly the issue is closed, it also mentions a freezing problem.

    https:// github.com/rogerwang/node-webkit/issues/1363

  • Yeah so far this seems the solution to fix it. Still no freezes on both machines. Will keep on testing for awhile longer. Thanks everyone for the help and suggestions.

  • Ah yeah of course I can post a link like that, doh. Thanks Yeah the physics and thus the pattern change a bit when there is a slowdown, that is also what I notice a lot during testing.

    1 hour of testing and still no freeze. Also testing on my tablet (Surface) now. I hope this is a proper fix

  • You will need to look for the Prebuilt binaries, it's about half way on the site. There is also a link there to older versions under 'Looking for older versions?'.

    I cant post a link sadly

  • I exported the game as I normally would do and downloaded node-webkit-v0.8.0-win-ia32. I used the package.nw from the export and dragged it to the nw.exe to get it running. After 40 minutes I have not experienced any freezing.

    Going to keep it running to see where it goes. After 12 hours of testing today I think I need to do something else soon..

    I downloaded 0.8.0 since I read a post with someone that had freeze problems with 0.8.1.

    I would like to report it to the node-webkit bugtracker but my technical knowledge of this stuff is very limited so I don't think I can provide them with much or usefull information sadly. Hope this will see a fix someday.

  • Can't seem to run it, don't really understand how this works Made a package.nw and when I try to run it it says

    [quote:3hmrael5]Exported games won't work until you upload them. (When running on the file:///protocol, browsers block many features from working for security reasons.).

  • Ah alright. Must be something that happens during the export then.

    node- preview is still working perfect here.

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  • Normaly I don't use minified with exporting but also tested that out. Doesnt make any difference.

    The node-preview is still running and no freeze yet. Did you also use node-preview?

    Also trying something else at the moment on another machine. I copied the contents of the node-webkit folder in construct and copied the .pak file from a earlier export that froze and placed it in that folder. It works when I run it and see if that makes any difference. I don't have any knowledge how this stuff works so just messing around now since I don't know what else to do edit: well that didnt work out. Also a freeze.

  • scaffa

    Do you get the freeze with node- preview or just the exported version ?

    I was unaware you could do a node-preview, thanks for mentioning that. I have been running the node- preview for an hour now with my actual game project and had zero freezes so far. Will keep it running for a bit longer.

    One step closer to the problem.. So maybe it's a problem that occurs during the export proces with the windows version?

    Since my experience so far is that the mac version works without problems. And now the node- preview works without problems. Maybe a silly question but is it possible to retrieve that node-preview version somehow? Is it located somewhere temporary?

    megatronx Again thanks for your help and good to hear you are not experiencing the problem.

  • Thanks for helping out, appreciate it. I had that project running for about 25 minutes and then it happened. And after that it happened again after only 5 min. The randomness of it is nuts. For awhile I thought it didnt happen on my main machine but I only played in short bursts so never saw it happen :\

    I turned down most of the software running, even went as far as disabling my internet. No positive result and still freezes.

  • I remember I had that issue a year ago. I can't recollect if I found out what was cause those freezes back then or not. But on current project nothing happened like that yet ( and I want it to stay that way ). If you could share your jumping boxes capx, or better exe with us, we will tru it out too.

    I spoke with someone else and he also mentioned he didnt have any problems with the node-webkit export. So maybe something goes wrong during the export? I have no clue.

    I uploaded the files to MEGA but I cant post a link here so I will send a pm if that is possible. Attacked the capx for the jumping box project right here. Testing this problem is kinda yeah not fun since it can take a while to happen if you are 'unlucky'.

    edit: Seems I cant send pm's at the moment and add links due to low reputation.

    [attachment=0:1yfqkuo5][/attachment:1yfqkuo5]

  • I will do another test with less programs running. But I have been testing this morning with my current pc and also with a surface tablet that doesnt run alot of programs at the moment. Both have this problem.

    Friday with another test on someone elses machine that had a clean windows install also showed this exact problem.

    If it's happing on each windows (7 and 8) machine that I play the game on then that doesnt bode well.