sbucci's Forum Posts

  • Your post title and your post content seem to be two entirely different things.

  • I have this issue with two projects now since build 195 and current build 198.

    I export to Windows 8.1 (vs 2013). The app works on my x64 system when I test. Submit and everything passes certification.

    On Windows RT systems, the app launches, goes to the splash screen, then closes, so it never really gets into even the first layout of the game. Works just fine on x86 and x64.

    I'm not sure if this is a bug, user error, or whatever, but I just released an update on my bestselling app and basically broke it (for some systems).

    Does anyone have any ideas where to look, is there any logging etc? Any help is appreciated.

  • I'm trying to solve this, too. I don't think ads can be in a packaged web app. I can't find a method anywhere that says you can.

    Were you able to get past the Launch Path validation when you uploaded your zip? If so, what did you put in that field?

  • On the Amazon developer console, I upload my zip file of my Amazon exported C2 project. By default it has "/index.html" as the launch path, which is in the root of my zip. It says it can't validate the launch path, so I can't continue. Does anyone know what that should be for a packaged web app?

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  • I have a new site about Game Development, http://www.MakingGames.rocks. I'll be covering techniques, tools, events, news, and more.

    Thanks,

    Steve

  • awesome!

  • Aaaannnd of course I finally figure it out after posting, even though I had been trying for hours.

    I used a WHILE loop instead and a global variable for the count.

  • I am trying to programmatically create a barrier around an object. I want to spawn an object, set the rotation value to X amount before spawning the next object and repeat Y times.

    I have tried variations of this, but always end up with just one object.

    https://onedrive.live.com/redir?resid=9A47B0C4B5BF4E2E!216104&authkey=!AG7JzA_2--hJDwg&v=3&ithint=photo%2cpng

    Any assistance is appreciated.

  • http://bit.ly/1vlLJJR

    Santa needs to get in shape for the big night. How far can you make it across the city rooftops?

  • I rolled back to r183 and was able to publish successfully to the Windows Store.

  • Thanks, Volkiller. There was already a thread and I added to it.

  • I have the same issue. Copied from the thread I added in the general forum and then suggested to add here.

    I can't get past this and any help is appreciated.

    When I run the Windows Store Validation it always fails with this:

    Performance test

    FAILED

    Bytecode generation

    •Error Found: The bytecode generation test detected the following errors:?File \\?\C:\Program Files\WindowsApps\35997SteveBucci.SantasRooftopRun_1.1.4.0_neutral__s4pn5d3b6neq2\data.js has JavaScript syntax or other problems.

    •Impact if not fixed: As a performance optimization to accelerate JavaScript execution time, JavaScript files ending in the ".js" extension generate bytecode when the app is deployed. This optimization significantly improves start-up and ongoing execution times for JavaScript.

    •How to fix: You may need consider one or more of these steps to fix the issue:

    • Ensure that event logging is enabled
    • All JavaScript files are syntactically valid; otherwise exclude the respective files from the package
    • Please note that you should uninstall all previous versions of the app before deploying

    Otherwise exclude the respective files from the package.

    ---

    The data.js file is one long line of stuff. So, not sure if that is the syntax. I found you definitely can't exclude it from the project.

    When running a debug in Visual Studio I get this

    SCRIPT7002: XMLHttpRequest: Network Error 0x2efd, Could not complete the operation due to error 00002efd.

    File: index-win.html

    But overall that doesn't seem to actually effect anything in my game.

  • I can't get past this and any help is appreciated.

    When I run the Windows Store Validation it always fails with this:

    Performance test

    FAILED

    Bytecode generation

    •Error Found: The bytecode generation test detected the following errors:?File \\?\C:\Program Files\WindowsApps\35997SteveBucci.SantasRooftopRun_1.1.4.0_neutral__s4pn5d3b6neq2\data.js has JavaScript syntax or other problems.

    •Impact if not fixed: As a performance optimization to accelerate JavaScript execution time, JavaScript files ending in the ".js" extension generate bytecode when the app is deployed. This optimization significantly improves start-up and ongoing execution times for JavaScript.

    •How to fix: You may need consider one or more of these steps to fix the issue:

    • Ensure that event logging is enabled
    • All JavaScript files are syntactically valid; otherwise exclude the respective files from the package
    • Please note that you should uninstall all previous versions of the app before deploying

    Otherwise exclude the respective files from the package.

    ---

    The data.js file is one long line of stuff. So, not sure if that is the syntax. I found you definitely can't exclude it from the project.

    When running a debug in Visual Studio I get this

    SCRIPT7002: XMLHttpRequest: Network Error 0x2efd, Could not complete the operation due to error 00002efd.

    File: index-win.html

    But overall that doesn't seem to actually effect anything in my game.

  • http://apps.microsoft.com/windows/en-us ... c74d94ef92

    I released a major update for "Scary Sounds" with a pretty significant graphical overhaul. I changed the in-app purchase from tutorial (which really was invaluable ) to using the IAP object. Over 60 new sounds added this year, as well. Learned a few lessons there.

    Downloads and RATINGS are appreciated. In-app purchases welcomed, too. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Steve