Savvy001's Forum Posts

  • Hi Scirra

    The suggestion i have is a extra option in the animation editor to keep a previous collision poligon.

    This way i can set the collision poligon for a sprite like a mountain, test it, then edit the mountain in photoshop, comeback and update the mountain, without having to set the collision poligon again.

    Also i would like to suggest that we can set the amount of collision poligons per animation frame that construct 2 uses when it guesses the poligon shape.

    That way we get more accurate guesses, so we wont have to apply or change much when we allready know it needs more then just a few.

    Thanx for reading and keeping up the amount of work u have!

    Kind Regards

    Savvy001

  • I uploaded a capx of my F1Game that uses these capabilities.

    Dont know which version it really is.

    The old Capx is no more but this should give u a great start and is better than the old one.

    It been a long time since i did some work on this, so i cant fill u in on the control settings etc.

    You have to just give it a go.

    But have fun experimenting.

  • In internet explorer it all goes well on my laptop.( did not test this so thanx)

    In chrome "latest version" i still have the issue.

  • Here is the capx copied straight from my laptop.

    Capx

    (As a test i copied the capx to my desktop pc and instantly the Every X Second condition works like a charm)

    Same Capx, just different computer, so my gues is that on your pc it also works like it should.

    I also reinstalled Construct2 "latest stable release" on my laptop but the issue remains.

    Strange this is.

    If u cant find anything in the .capx then i could also upload a short movie to show it.

    My laptop is the Acer aspire 5520

    I hope u can find something.

    Thanx for looking in to it Ashley

  • Even the Compare Time conditions doesn't work.

    I set it to spawn an apple after 20 seconds and it spawns it directly at preview.

    Strange, and it makes it impossible to create a game on the laptop.

    Edit: I have tested a "example capx" i downloaded from the forum that has a spawn at every 10 seconds condition in it, and that one works.

    So when created on my laptop it is broken but when created on a other pc it works... <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Hi!

    I am encountering a strange issue only my laptop.

    I have a condition set to spawn a apple at every 3 seconds.

    Then i preview my game in Chrome or Explorer and it totaly ignores the 3 seconds...

    Its spawning every tick at first and then it sometimes slows down to what seems to be seconds and then it goes to every tick again.

    It looks broken!

    I dont know if posting a capx is usefull because i only have this issue on my laptop.

    So my question is: have any of u encountered this strange issue?

  • Hi!

    I stumbled uppon the website

    FreeSFX.co.uk

    And its awesome!

    Check it out cause it has got lots of really HQ sounds, for free!

    Kind Regards.

    Savvy001

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  • So, it seems to be a physics problem.

    The text object does reset after i click the mouse again when in the iframe.

    The "apply force to sprite" event on mouse down does not.

    I tried the iframe solutions but they did not work for this issue.

    I solved it by setting the events to check if the textobject displays "Mouse down".

    Because the text object does reset after a click, when the mouse is in the iframe again,

    So its solved for now.

    But its still a strange iframe/physics object issue

    Thanx for the help!

    Kind Regards

    Savvy001

  • I wil google what seamless or sandbox means and can do for me.

    At my own pc i can't get the mouse up to work even after i click inside the game to get it working.

    Well, the mouse does release, but the green sprite still keeps moving towards the mouse infinite.

    So the green sprite event does not see the mouse releasing.

    Only the text that displays mouse down and mouse released functions properly.

    Il be looking in to the Tips.

    Thanx!

  • Hi Scirra.

    I dont know if this is a bug or something else but i dont know where else to get help for my problem.

    I already tried the "how do i" section, but no answers there.

    The folowing link brings u to my game.

    Test

    The problem is this:

    When the player holds down the mouse button and moves the mouse outside of the iframe and then back in to the game area "stil holding down the mouse button".

    Then that mouse button wil be down infinite within the game.

    So u can release the mouse button with your finger, but it doesnt release the event in the game.

    The Green square sprite is set to move to the mouse X&Y when mouse button is down.

    And not to do that when mouse is released.

    However, due to this bug the green sprite keeps comming towards the mouse after the player got his mouse button down and outside the iframe.

    Here is my CapX

    I wonder how to solve this iframe bug, if it has to do with that?

    Any help would be great!

    Kind Regards.

    Savvy001

  • <img src="smileys/smiley25.gif" border="0" align="middle" />

  • Hi!

    I use the iframe on my website to embed my game.

    I also use the mouse click event to move my sprite towards the mouse, using physics.

    When i click and hold the mouse and move "outside" of the iframe, and then come back "into" the iframe.

    The mouse button freeses on beeing clicked.

    This results in my sprite moving constantly towards the mouse.

    Clicking once again does not release it.

    Any tips how to solve this?

    Kind Regards.

    Savvy001

  • Hi.

    On my Iphone4 (ios6) i get no sound at all.

    Tried a friends Ipad2, it also plays no sound.

    Dont know what to do?

    Keeping the window up for a longer time doesnt work for me either.

    Desktop safari is working perfect.

    Edit: Solved!

    In the (touch to start screen) i have 1 condition that plays all sounds in the game 1 time at -100 volume.

    Then it loads the first level.

    After that all sounds function correct!

  • Thats a great idear that helps me at this point.

    Thanx Ashly

  • Hi.

    Today i have 2 suggestions for Construct2

    1: A global 'is dragging' condition.

    (With this we can measure if "something" is being dragged, rather than needing to specify which object is being dragged.

    This comes in handy when we have lots of objects using dragging behaviours in a layout.

    So we can measure dragging in general when needed, instead of individual.)

    2: UI! Option to set the event editors scrollbar to the left side instead of the right side.

    (This enables us to work faster because most of the mouse clicking etc is done on the left side of the screen when in the event editor.

    If we want to scroll down faster then using the mouse wheel we need to use the scrollbar.

    So placing the scrollbar on the left side can be a great help in maintaining speed when eventing.)

    Kind Regards

    Savvy001