savvito123's Forum Posts

  • I did not understand but if you want to make "level 2" "level 3" etc then you have to change on click set text to "lvl1" "lvl2" etc.

  • What are you trying to accomplish ?

  • Hello,

    Trying for top down view sniper game.

    I have my scope center of layout with drag n drop behavior.

    I have also a large map and i want when dragging the scope the layout scroll to the opposite side of dragging.

    Right now if i drag my scope left , the layout scroll right.

    Scope is Dragging->scroll to position Scope.x / Scope.Y

    I want when i drag my scope left , the layout scroll left.

    Also is there any way to reduce the speed of scroll?

    I try to center my scope to the layout and instead of drag the scope i pin all the object to a sprite and drag the sprite, it works good but there is another problem, because all the targets are pin to this sprite the move to behavior of the targets are not work because are pined.

  • Use the tween behavior.

    Thank you , this is complete what i need.

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  • Hello , long time to use construct and need your help.

    2 buttons and 1 square.

    Any way every time on press button "A" the square rotate 90 degrees left and when press button "B" to rotate 90 degrees it right?

    Note: Need to show the rotation so with out use the rotate clockwise.

    Thanks.

  • Any pdf reader and editor?

  • Bullet behavior -> bounce off solids

  • If its necessary to start from another layout then create another event sheet for the first layout and add on start on layout go to layout title.

  • Hello , can i buy only the facebook plugin?

  • Any help please?

  • Im planning to start work on a mobile game and im searching if its possible to add facebook login, play with friends ability and share the wins.

    All the topics i found are very old and i want to check if something has changed.

    Also i can not found any tutorials.

    Tagged:

  • You use the id variable you've set up, so you search for all sprites that are Y=300 and then check the Y of sprites where id is sprite.id-1 and sprite.id+1, the ones on either side. If both of those values are 400 then true and spawn the new sprite.

    Sounds good, let me try it .

    Meanwhile any idea how i can bring this example to life?

  • What are you trying to accomplish here? It sounds like the cubes overlap across x because they're 80 wide but can be only 10 distance from each other, but the Y you want to build a cube 200 above but the height is only 120 so there will be gaps?

    If i spawn a cube with 80 width it only count the half of it. So, if 2 cubes with 80 width and the minimum space 150 the we have 150-40-40 and we have a space of 60.

    Any thats not my question.

  • Hi,

    Im trying to randomized a level with that

    It working good and it create 80 cubes that player can jump on it.

    Now im trying to choose all the cubes with Y = 300 and compare the before and the next to it if the Y = 400 so i can create another cube at the middle of them a little higher.

    So if the 1 cube Y=400 , the second cube Y=300 and the 3rd cube Y=400 , create another cube up from the second cube at Y=100.

  • Hi, did you make any progress?

    Im really dont understand what are you trying to do.

    Explain better what are you trying to reach here and what happens.