Sandybee's Forum Posts

  • OKi so here is what went down today. Looks like the UI is sorted now. the first 2 layout backgrounds have been put to bed. So I'd say we are pretty darn close to a playable Alpha. Can't wait.

    Here is the UI on a a layout. Active and un-active states. Any suggestions on how we can make this better is always welcome!

  • This dude is just a troll!

  • WOW very very nice!! Itching to try out Spriter.

  • LOl I got stupidly mobbed. Very cute like the way the screen shakes. Buttttt when you do something stupid like ummmm... pull all the mobs, they are on you like a pack of wolves. Then every time you die, it gets a bit hard as they come at you after you spawned.

    Also, this is maybe just me but is it possible to make move also arrow keys. It feels a bit weird hitting space while trying to use WASD. The two handed action on space and arrows feels better than WASD and space, my big palms get in way of spacebar.

  • Thank you

    It's not quite playable yet, but when the alpha is ready we will post. The game seems to have developed a mind of it's own the more we do, the more it wants us to do!

  • very nice! Congrats

  • Awwww was watching this one! It does look fun. Hope you continue with it soon.

  • Today we worked on the lab where you cook up new monsters, here is the rough layout design.

  • I like your choice of music very suitable. Also like the toon, Overall not bad.

  • OKi so here is what what went down today. Finished the shop design. Hopefully tomorrow it's the backgrounds. It looks like most of the Icons and such are done also.

    Mmm wondering if the shop is to busy?

    Maybe I should tone it down more?

  • Wow your art insane, best of luck!!

  • flatness

    Thank you! By the way congrats on your 500 Rep! You zoomed up to there.

  • Gosh the game has actually evolved so much since we started with it.

    Finished off a mountain of toon bodies today, think we have about 10 000 combinations now. Thankfully it looks like all the toon art will be done tomorrow or tonight.

    So here is the newly updated logo. Will possibly change and morph as the game takes more shape also. Just wanted to see what it will look like with the new bodies in.

  • 60% is the rule of thumb, they need to be different by at least 60% for you to get away with it.

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  • We have made quite a bit of progress AI is in. But the game is still very raw, here is the very first screeny, with some of the graphic elements in. Hopefully soon we will have the Alpha ready.