san40511's Forum Posts

  • Conventional wisdom is that you should make your Steam store page live as soon as possible. That gives you more time to accumulate wishlists and followers.

    You will get some traffic just by being on Steam. My page got about 200 visits per day and averaged about 3 wishlists per day. Not impressive numbers but they added up over time.

    Thanks for the advice. I'm working on it. I already sent the store page for review. Steam support is still checking. I hope it won't take too much time. Have you already released your game? How is it going? Is it difficult to promote it?

  • It is not released yet. The game is finished but it's on final testing. I'm going to release it in the second half of December or in the first half of January.

    You can try the old but working demo here, a lot of gameplay things were changed since i published it but in general it is correct - construct.net/en/free-online-games/niels-penguin-adventures-48920/play

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  • Release in a month

  • Already did this. Nothing

  • i'm not sure, but try this one - construct.net/en/make-games/addons/466/ultimate-camera-supports-c3 . I didn't try it but according to description it has functionality that you need.

  • I'm developing an in-game UI for my game and noticed that anchor behavior sets different positions for sprites and text. For sprites, it works excellently but text nodes are always shown incorrectly if compare with the editor version. The anchor settings are absolutely the same for both object types.

    This is how it renders in the game

    This is how it renders in the editor

  • It make sense. Thank you for feedback. You on 100% right

  • Hello everyone. Please take a look on my new game. Just want to receive some feedback. Thank you

    Link on construct arcade

  • Oh, i see. I thought that editor is a part of web site that's why i created the topic here. I need to investigate the rules a little bit :-)

  • Yeah, would be great to have this simple physic block functionality as behavior. But anyway, issue resolved and it's good. Thank you for help

  • Frankly i didn't expect to spend so much time on such elementary things. So Construct not so perfect as people told :-) The Game Maker with things like this currently working much better IMHO

  • Ok, fixed the issue. Created one additional rectangle sprite and attached all physics to this rectangle then attached the player sprite to this rectangle as a child. So now the player sprite i use for animation only, all physics is hanging now on the invisible rectangle object. Phew...

  • Yes, i did it, i applied the collision mask for all frames and all animations