SamRock's Forum Posts

  • We have a set of new plugins in development for IAP & ads. It can be incredibly difficult to make fully cross-platform versions though - for example many ad networks only support 2 or 3 platforms, whereas Construct typically supports far more. This is compounded by regular changes to every platform as they change and update their SDKs. It's tough but we are working on new plugins which should be more reliable.

    Thanks for responding Ashley! I understand its difficult to make fully cross platform. However, would be great if we can have common Plugins for existing major platforms on C2 (Android, iOS, Windows).

    The underlying code will be independent (say pubCenter, Admob), but there can be a Parent plugin will that based on the current platform pick the right plugin and execute the feature. That way, we as developer do not have to worry to had separate versions for each platform or have a projects with 100s of IF conditions to check if I should run PLUGIN 1 or 2 or 3.

    Basically suggestions was to have these broad Plugins:

    1. Ads - Admob, Windows Ad SDK (and may be Adcolony, Appodeal)

    2. IAP - iOS, Android, Windows (with Consumables)

    3. Leaderboard - iOS, Android, Windows (may be Xbox)

    4. Social Media - Facebook, Twitter and Google+

    I hate to compare, but Cranberrygame has managed to combine multi platform features into single Plugins. I hope its something your team can look into

  • It not just about writing new Plugins from Scratches. We need single plugin for every type of feature, Ad, IAP, Leaderboard etc.

    I am fed up of having 1000s of IF condition to use a particular feature. I am forced to mintain different versions for iOS (Game Center plugin & Admob, Cranberry IAP), Android(Google Play & Admob, Cranberry IAP) and finally Windows (Pubcenter, Offical IAP and no leaderboard!)

    This is teh issue I have brought up in my new Topic:

  • It not just about writing new Plugins from Scratches. We need single plugin for every type of feature, Ad, IAP, Leaderboard etc.

    I am fed up of having 1000s of IF condition to use a particular feature. I am forced to mintain different versions for iOS (Game Center plugin & Admob, Cranberry IAP), Android(Google Play & Admob, Cranberry IAP) and finally Windows (Pubcenter, Offical IAP and no leaderboard!)

    This is teh issue I have brought up in my new Topic:

  • Hi Ashley and Tom,

    Sorry if this has been addressed already (as I couldnt find)

    Been using C2 for almost 3 years, I only have praises for you guys at Scirra. However, my experience with your Plugins have been the worst! I am spending more time, creating and maintaining separate versions for each platform to support a certain feature thats not available due to limitation of certain plugins (eg:IAP's consumable option).

    This forces many of us to look for third party Plugins(eg: Cranberrygame)

    I am mainly concerned about your Ads, IAP & Achievements (game center & Google play) plugins.

    Will C3 have single universal Ad plugin that will support, Google, iOS and Windows Ads ?

    Will there be a single plugin that again support's IAP for all above platforms? Or do I need to again maintain versions for every platform?

    Will we have a plugin that has both Game center & Google play features wrapped in a single Plugin (like Cranberrygame's Game plugin)?

    How about Social Media plugins? Will C3 have single plugins for popular Social media sharing features like FB, Twitter & Google+?

    Same goes for Game Analytics.

    I really hope you are considering the above features to make Developer's time and efforts to be more productive!

    Just to give you a glimpse of how messed up our project can become due to these plugins:

    I am fed up of having 1000s of IF condition to use a particular feature.  
    Now I am forced to maintain different versions for:
    iOS (Game Center plugin & Admob, Cranberry IAP), 
    Android(Google Play & Admob,  Cranberry IAP) and finally 
    Windows (Pubcenter, Offical IAP and no leaderboard!)[/code:1loycl13]
    
    (Pssst: This is a major factor for me to upgrade to C3  )
  • Guys/Gals, Is cranberrygame really responding to all our issues? I haven't seen a response in ages!!

    Or maybe Ashley , Tom & Kyatric should just disable this Asset until he responds. You cant continue selling plugins that dont work. I understand you dont want to support, but why sell things that dont work?

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  • SamRock

    Hi,

    Game looks great! I like dynamic gameplay!

    Special thanks for my name and link in Credits!

    Best Regards,

    Andrew

    Thank you so much AndySV!

    Do share my game with your fans

  • Paulo Negro,

    Some questions to help you better:

    1 Did you use Cordova export?

    2. Did you Zip only the www folder? or Entire exported folder? You should only zip WWW folder

    3. Remove config.xml before zipping

  • AndySV

    I have added your music to my game and new trailer!

    And OMG! It just made the game come back to life, it feels awesome to play the game with your music in the background <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    Do check it out, I have added your name in the Credit screen too <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://play.google.com/store/apps/deta ... vors&hl=en

  • SamRock -- I recall something like this from some other users, this thread might include some clues > https://software.intel.com/en-us/forums ... pic/628753 <

    Also, have you tried building without Crosswalk in the XDK? (Uncheck the "optimize for Crosswalk" button). You might want to set the minimum API level to 21, to restrict the app to installation on Android 5.x and later devices. Crosswalk is not needed for Android 5.x and above. If you export to PhoneGap Build with those settings you'll also get non-Crosswalk build.

    xmnboy Apparently the issue was with JSON plugin! I used Remote Debugging to see what error messages were generate after the APK run on my phone. There was some function missing, I disabled the code and I dont have Black screens an more <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thank you so much for all your help! Will Dearly miss XDK! <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • Hey all! Just released a new trailer for my game Last of the Survivors and released a new "heavy metal" update too!

    Subscribe to Construct videos now

    Please feel free to like our page, try our game and leave your feedback <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hey all! Just released a new trailer for my game Last of the Survivors and released a new "heavy metal" update too!

    I know its a pretty old game of mine <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> But I havent updated it for a looong time. Replaced the old tracks with some awesome Heavy metal tune. It totally changed the game!

    Subscribe to Construct videos now

    Please feel free to like our page, try our game and leave your feedback <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hey all! Just released a new trailer for my game Last of the Survivors and released a new "heavy metal" update too!

    I know its a pretty old game of mine <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> But I havent updated it for a looong time. Replaced the old tracks with some awesome Heavy metal tune. It totally changed the game!

    Subscribe to Construct videos now

    Please feel free to like our page, try our game and leave your feedback <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • SamRock

    Hey sir, I am sorry that I did not saw your problem, I am sorry for being late.

    As your problem, could you please show me the sittings you export your game with construct 2 and your plugins that you used inside the game, maybe I can help you with.

    please show me pictures of construct 2 exporting sittings and plugins inside the coocon, and other things that belong the export tools.

    Thank you.

    Hey thank you so much for responding. I did a "Remote Debugging using USB" and found the issue was due to JSON Plugin. This plugin had a particular function that was not exported by C2. I commented the code in JS and rebuilt, then the game was fine again. No more Black screen!

  • 500 million Windows 10 users!

    Any news?

    Hi Iolva

    Just saw ur past response. Sorry I didnt see them on time.

    Yes Windows got huge user base, but unfortunately their revenue is miserable!

    There has been some major changes in the MS Ad SDK. I havent released an update on Windows for more than 2 years now

    I will try to build a new update and list out the steps for you.

  • orinab

    SaRaB

    I am having issues with black screen as well, it appears right after c2progress Loader screen. I built my game on xdk,CocoonIO and phonegap. The black screen appears only after installing and running the game for the first time. The game is running in background as it registers touch and taps.

    When I close the game and start again, I don't have the black screen anymore!! This is happening with all three builds. Do you know what the issue might be? I feel so hopeless