SamRock's Forum Posts

  • Hi,

    As many of you already on know by now, Microsoft still has no support adding Ads to WinPhone, using Ads SDK if your game is exported as Universal App (HTML/JS) project.

    This greatly limits us from generating revenue from Ads on Windows Phone 8.1 platform. This is rather sad and shocking that MS has not thought about the one Technology (HTML5) that is truly cross Platform!

    Please vote at the MS UserVoice forum for this feature to be added to the next WP8.1 update:

    https://wpdev.uservoice.com/forums/1107 ... js-apps-cr

    If you thinking that you are not affected by this, then remember all C2 games are exported as HTML5/JS files <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Nice, I just paid them one month ago.

    Thats okay... you dont have to renew your account on an annual basis anymore! So its great news for Windows Developers

  • dmurphy

    I see that you are resetting the XP variable to Zero when Player Level Up. Is that how character Leveling up usually works in game? If so, then with your logic I just have to set my XP variable to ZERO and I am done!!

    Right now this is how I have set up each Level Ups:

    LVL ------------------>XP Needed for Next Level[

    1 ------------------>200

    2 ------------------>600

    3 ------------------>1200

    4 ------------------>2000

    5 ------------------>3000

    .

    .

    When my character levels up from 1 to 2, I am not resetting the XP gained (eg: current XP =210, XP Needed for Level 3 =600). Because the XP is 210, the XP Bar is already half filled.

    So my question is, in a RPG type game, do we reset the XP to ZERO and the player has to score all 600 points to reach the next level? Or do we have to just score the remaining 600-210 points? Is there a calculation to keep the XP same and still adjust the XP bar accordingly?

    EDIT: Alright! I decided to reset the XP to Zero. It makes total sense to start from Zero than only score remaining point

    I am all set to move ahead now. Thanks dmurphy

  • Thank you sir blackhornet!! You made life so beautiful!!

  • I noticed that Cropping also adds 2 pixel to the Right side

  • Ashley I hope you too were on the Twitter #GameDevChat conversation with MS Developer/Evangelists.

    (h^t^t^ps://twitter.com/hashtag/GameDevChat?src=hash )

    I brought up the Audio and Ads issues on WP8.1!!

    It good attention.. I hope they will work with IE and WP developers to fix this ASAP!

  • Thank again Katala

    I been looking for the "best practices" in Construct2 or organizing images, but cant seem to find one

    With just 1 level , my image memory usage is already about 32MB! I think I will have to scale down the images and work on the resolution.

  • Hey Katala

    Thanks for the detailed explanation. Really Appreciate it

    My game is like an endless Runner. The map is very random and I do not wish to pre-generate the map information. Using set of tiles and Environment objects (Grass, Trees, Barrel, stones,rocks) I am creating Random scrolling maps.

    The only thing that I like to change is the Base Platform tiles (eg: if current level City, next should be Forest). The environment images will probably be used across all levels.

    [quote:3gfseyhd]Don't put all your tiles into animations they are all loaded no matter if you use the animation or not.

    I think this is the most important thing I wanted to know! Looks like I will separate each level under its own Sprite Object and use a common Transparent "Spawn" sprite to spawn object over it (Just an idea right now).

    Do you think that will be possible?

    Can do this (not actual C2 code)?:

    PlatformSpawnSprite.SpawnAnotherObject ( "Level" & CurrentLevel).Frame(0)

  • Hi Kyatric

    I had the same question!!

    I am creating an Isometric game where the Level scrolls downwards, I create tiles at the top of the screen and destroy them when the exit the screen below. is

    I have written all my game logic in a single Layout - Platform and background(environment) Scrolling , Collision detection, Enemy logic and other standard game events.

    Now my question is, when the player reaches the End I want to load a new set of Tiles and Environment image (eg: from Desert -> Snow -> Jungle). What is the most efficient way to do this?

    I read that C2 loads required images/objects only when the Layout is loaded. So how to I group my Tile images?

    Can I create a common Platform Sprite and have each Level images grouped under various Animations?

    Will C2 still load all the level images into Memory even if I am not calling the animation?

    Or Do I have to create separate Sprite objects for each Level?

    Could you point me to a Thread/Tutorial that explain this in detail? The Search option is throwing too many things at me and nothing seems relevant.

  • I had the same question!!

    I am creating an Isometric game where the Level scrolls downwards, I create tiles at the top of the screen and destroy them when the exit the screen below. is

    I have written all my game logic in a single Layout - Platform and background(environment) Scrolling , Collision detection, Enemy logic and other standard game events.

    Now my question is, when the player reaches the End I want to load a new set of Tiles and Environment image (eg: from Desert -> Snow -> Jungle). What is the most efficient way to do this?

    I read that C2 loads required images/objects only when the Layout is loaded. So how to I group my Tile images?

    Can I create a common Platform Sprite and have each Level images grouped under various Animations?

    Will C2 still load all the level images into Memory even if I am not calling the animation?

    Or Do I have to create separate Sprite objects for each Level?

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  • TheWyrm Thanks for pointing me to the new beta release!

    Regarding the PubCenter, MS currently support AD SDK for HTML5/JS apps only on the Windows 8.1 Apps. Windows Phone 8.1 still has no Ad support if the project is made with HTML5/JS.

    Here read this for detailed information:

    h*t*t*p://advertising.microsoft.com/en/blogpost/129205/microsoft-advertising-blog/critical-update-microsoft-advertising-sdks-for-windows-phone

    Ashley, would it be possible to enable URL posting for people who have bought the Construct 2 license?? I bought C2 but still cant reach the 500 point requirement to post URL.

  • sbucci

    I think you should try Universal app as it has got better WebGL support and MS is continuously improving the 8.1 OS.

    Inititally I had lot of issues with my game (sound not playing, game crashing)

    I solved the crashing issue by using the "Audio - > Is Tag Playing" condition. I play a set of audio files only its its not already playing. I found that playing too many similar files at once causes the App to crash.

    For No sound issue, try using a .WAV format instead of the .M4A format

  • alan349 I am developing an isometric game using Construct 2 and I can assure you jump is possible!

    It all depends on how you visually show it.

    Here is a screenshot of my game. As you can see I have used beautiful images too(thanks to my brother!), I intend to release this for Mobile.

    [attachment=0:i4ir31ob][/attachment:i4ir31ob]

    The player can jump over obstacles

  • You should not use this plugin any more. Use our official universal exporter for WP8.1+. It should support all of those features. The HTML5 support is so far better with the WP8.1 update that it's probably not worth the extra hassle getting WP8.0 support.

    Thank You Ashley for always taking time to respond to queries

    This is one of the main reason that gave me the confidence to buy a Construct 2 license!!

    Honestly I gave up on this Plugin and wanted to switch back to WP8.1+. The only reason I went back was because of the fact that WP8.1 has no option to show Ads, and the audio performance is still bad (We previously spoke about this in on the Bugs section )

    From your experience(or hearing from other C2 developers) is it worth only having Ads on Windows 8.1 app and leaving the WP 8.1 app Ad less?

    Also, can someone please write (or point to) a article on implementing IAP, handling Back Button , Suspend and other important features for 8.1?

  • Ashley looks like the author of this Plugin is not active on this forum anymore

    Its sad that we have to depend on a Plugin to make our game work on WP8 and WP8.1. And its not even perfect, the game doesnt work on WP8 Emulators. Works fine on WP8.1 emulators! After exporting the App to my device, there is a constant clicking sound coming from the phone. The sound appears even when the Phone volume is set to zero.

    Those thing apart, do you think you will be able integrate some of these features in Construct2 by default?

    Features like,

    1. Audio Performance improvements (i guess thehen uses Media Player)

    2) IAP

    3) Vibrate

    4) Handling Windows Back button

    It would be really great if we have some of this features built into C2. Exporting the Project should take care of the items that the plugin is doing.

    I have bought the Personal License with dreams of making games, and all these issues are starting to scare me

    Please help!