Salevits's Forum Posts

  • 5 posts
  • I ran into the same problem:

    If you put an "Erase" effect on a canvas object, and paste it on another canvas, the "erase canvas" wont erase the other canvas offscreen.

    Someone care to fix this problem?

  • I have multiple instances of the same object (2-4 players), and I want them to push each other away when they collide ..so I want to know which one of them is on the right side and which one is one the left side from each other when they overlap...

    I tried to do it like this: (I'd use the 'Direction' value later in the pushing event)

    + Sprite overlaps Sprite

    + Sprite: X Less Than Sprite.X

    • Sprite: Set value 'Direction' to 1

    + Sprite overlaps Sprite

    + Sprite: X Greater Than Sprite.X

    • Sprite: Set value 'Direction' to -1

    but I guess construct doesn't know I want to compare the X of the two different instances that overlap like that..

    <font color=red>tldr:</font> how do I correctly compare the X of Sprite(1) from Sprite(2) ?

    (1) meaning instance1 and (2) meaning instance2 of same sprite

    Thanks beforehand!

  • It's even older than 3 years now, but is there a way to get rid of the anti-aliasing / linear for effects like wave? I try to get a water effect for my pixel art styled game and don't like how wave effects anti-aliases the result..

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  • Well I played around with C2, And unfortunately found out that it lacks per pixel collision, which I need for my next game project.. So C2 is a no go for me.. >_>

    I've decided to create the basic engine in both MMF2 and CC and see which feels better for me..

    A few questions about CC, tough:

    Can i get the names of Objects hidden in the event sheet editor?

    Is there a shortcut key for switching between event sheet and Layout editor?

  • I'm sorry if this goes to a completely wrong thread.. But I just read this whole thread through and i think it's okay to ask for your opinions in this thread..

    So I've made several games with MMF2 in the past. Now I really feel like I wanna get back into making games. And this time maybe even try to sell some.

    I've always used low res pixel graphics for my projects (and I want them to look as nice as possible in full screen or 2x/3x scaling), and want to make the game mechanics work precisely as I need them to.

    Of course it would be nice to have some of my smaller projects to be played just in the browser for easy access.. But if I'd ever do something bigger I'd want it to work on desktop without the browser or black borders or anything.. And I'd probably try to sell my stuff in Steam.

    Also my projects tend to have tons of events..

    So for someone like me, what would be the best bet? Would it be madness to stick with MMF2?

    MMF2, Construct Classic or Construct 2 (or even Game Maker)? ..And why?

  • 5 posts