saiyadjin's Forum Posts

  • tower defense

  • nice! i'm bad with nodeJS, haven't used it ever really, but your thing looks nice.

    anyway here's the prealpha version of workspace (i'm a bit slow with work on plugin because of my paid job)

  • i'm sorry but there wasn't 200 updates yet. there was 198 updates - version 1 is starter version - r 199 is the 198th update for version 1. therefore version 201 is update 200 :p

    but yeah, r200 next week hopefully!!

    i think for 2D that c2 and once it's released c3 will be the best. i know that there's unity / unreal now and others, but that's just meh. the only and only downfall in this engine is no native export, but i think people won't do as much 2d in unreal/unity as much as they will in c2/c3.

  • yes, there are 3 types of addons (mods) in construct - plugins, behaviours and effects. effects are for sprite effects that can be added through editor, behaviours are.. well behaviours, and plugins are usually addons that give some new functionality to editor itself, or they expand the existing skillset of construct. plugins are usually object types.

    good idea for save password!

  • a little update i guess..

    since i've saw that some guy stopped developing his own plugin manager for construct i guess i should at least list the features that my will include:

    1. user control (reg & logging)

    2. adding / updating / deleting your own mods - everyone can see them and download but can't change (except your own)

    3. versioning (changelogs + ability to download older versions (if user puts them up))

    4. links to forum / capx / examples

    5. automatic installation and uninstallation, downloading and so on.

    6. probably some live showcase

  • oh, so i came here and... it's canceled.

    nevermind that, i've had the same idea for plugin manager not so long ago, and you can check my thread guys ~ (c2 plugin manager) - i've started working on it

    like 2 days ago i think, so it's still basic, login is ready, and i have lots of ideas and stuff, so you can join up there ! : )

  • first form done! i'm kinda busy all over so it's going slowly but i know what i have to do..

    any ideas for login window? (i will rework the logo yet, this c2 logo in background is just for testing some options)

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  • nope. but you can use plugins like tileable sprite (find them on forum)

  • i didn't expect such low interest.

    anyway here's what i've imagined (sketches for now), on images below.

    these are just preliminary sketches and i will work on them based on how i see fit.

    soon images of program.

  • wasn't webaudio introduced shortly before ? since then i think audio isn't a problem anymore. plus sounds preload from some version of construct (170+) and it's fukken awesome.

  • if you handle them well there shouldn't be any problem, even with c2.

    music won't lag, nor will sounds lag, but your game's download will increase because of size. but that will happen no matter what engine you use. optimize your mp3's or whatever files you use for size and quality, and you will get the best possible option.

  • easily done.

    your objects speed must be calculated. let's say your object has speed 20.

    20- e^-koef if koef =0 then e^- koef = 1 if koef > 0 then e^-koef is <1 and if koef <0 then e^-koef > 1

    so if koef = 1 speed is 20 - e^-koef = 20 - 1/2.73 if koef =2 then 20 - 1/(2.72)^2 - almost no speed loss.

    if koef = -1 then speed is 20 - 2.72, koef = -2 20-2.72^2 and so on.

    now if you think about it- koef could be distance. and distance between 2 points is calculated like this:

    http://www.mathwarehouse.com/algebra/di ... /index.php (check formula)

    you could use foreach object visible on screen - calculate koef and apply speed formula.

    and now for the "sucktion" part - you would have to give objects angle towards the object (Black hole). you could do that by giving it 2 speeds. let's say - bullet for movement, and custom for sucktion. - set angle towards black hole, and speed e^-koef , and use bullet for nomal movement (speed 20). so you would have all the time 20 - e^-koef.

    i think that would work

    there might be though a simpler (or already completed) solution, but i have no idea if there is one.

  • platform i guess. but it could be done with bullet/custom/ anything.

  • hmmm, a good idea. i have already predicted keeping changelogs for newer versions, but i will add this on the list as one of possibilities. it seems like it would have it's uses.

  • Hey guys,

    i've started developing a small program for installing, downloading and uploading plugins, behaviours and effects.

    will be using MSSQL database and WPF C#. it will autodetect installed plugins, read available ones from database, and will allow users to download and install them.

    also there will be option for users to upload their own, update, changelogging, delete them, and more.

    if you have any more ideas that you would like to see in this program i am making, please PM me, or write here.

    soon pictures!