saiyadjin's Forum Posts

  • host online (html5) -> you got it all

  • i test on my weaker laptop aswell core2duo 2.0ghz dual core, 4gb ram 800mhz (ddr2), 500gB 5400 drive, ati radeon 4650 1gb ram.

  • Tom - okay, thanks for the answers i think i have all the info now. LET THE SALES BEGIN!

  • i'm using g751 (probably the strongest currently, while upcoming GX700 and g752 will be new asus's flagships)

    i4860hq, 8gb ram, 120gb ssd samsung evo 4, 1TB 7200o/row, 980M 4GB.. and so on..

    17" ips fullhd

  • Ashley - thanks for the info, didn't know that

    Tom - yeah they're not approved yet, that item was just to see how things work around, probably on sunday i'll set my first item on sale

    i have only one more question for you, so if i set my completed game (as a template for someone to use / and learn from it / and maybe even expand on the game and sell as their...) am i allowed to sell assets that were made in this game for that level on their own?

    (example - i've made a 1 big level game with assets and it is made so that there is a nice setup for expanding on it / using it as template for more levels and so on)

  • Hey there,

    Ashley need you help!

    kinda didn't understand how things work so i messed up something with my item for sale here on store. I've created an item named "seser" to test out and try how to put something on store, and now i can't remove it because i can't find how. Says the item is waiting for approval and it's empty and i don't want it on store, was just checking out how things work before i release my property here.

    Is it possible for you to remove it in any way / delete it for me? Or give me instructions how to do it..

    EDIT: i've got a few more questions i've remembered, so i better ask here

    question no. 2: if i have a completed game with 1 huge level and i've set up everything in that game to be ready for someone to continue development on it - do i sell this game as a "game with source", or as a template? can i sell assets and game with source at the same time? or all 3 things together?

    question no. 3:

    if i make a tool in c# for C2 that would help people with some things around c2, and i set it up to sell on store, how do you licence that? i mean.. is there a way that you release a c2 code for each sell so that they can put it in the program to activate it? or do i have to program that functionality myself? (i'd have to get some information about a person that purchased the program no?) any api? how to check?

    oh, and question 4:

    can you include text files in the sell? pdf's? tutorials that are bound to the work...?

    Thanks in advance

  • i thought google drive can't host files anymore. at least they said it was over.

  • how much is their rate? it's usually how many particles times their rate = extra obj on screen.

  • 20? as in their rate is 20? or 20 objects with some x rate?

  • space shooter you say? do you have particles in your game? i've noticed they reduce performance greatly if you have a lot of them.

  • well do it. i don't use physics nor do i have to prove to myself anything.

  • Ashley

    Subscribe to Construct videos now

    your video is from:

    Published on Mar 15, 2013

    you could make the same example and try today with better hw, and when c2 has made loads of changes to physics, and not using anymore box2d slow physics.

    also why are people using box2d physics which is slow when you got chipmunk that works fast? and many more factors... but i guess you will whine it's about a native exporter <.<

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  • agreed with DUTOIT

  • there is no cpu bottlenecks here. only in design. and native can't fix bad design.

    if you don't know, you can google javascript performance vs native - > you will see that difference is minimal.

  • the problem you don't understand is that native export won't fix it.

    IT WON'T FIX IT. repeat with me.. IT WON'T FIX IT. IT WON'T FIX IT. IT WON'T FIX IT.