Ryogo's Forum Posts

  • 10 posts
  • Same thing happens for me when I preview my game in Chrome. The audio start playing normally only when I press F5 to refresh the page.

    When I don't have audio and check the Audio tab in the debugger, I can see that the audio files are still playing but they don't disappear once they're finished and keep stacking up instead.

  • Okay that's what I thought!

    Yes there will be more items and spellbooks, but for now in this demo you have 2 spells, a few items like the monocle (SIGHT) that allows you to see invisible blocks (it's hidden in stage 1-2, above the second waterfall), or the Cape (CLOAK) that prevent enemies from shooting bullets at you.

    The full game is gonna be 4 worlds with 3 stages each. The first 2 stages of each world will be more linear while the 3rd stages will be maze-like dungeons where you must acquire abilities to open new paths and obtain keys to reach and defeat the boss.

  • Hey CreativeMind thanks for trying my game! (Played your 'Loading the game' demo yesterday, really cool ideas in there!) To answer your remarks:

    1. I agree that the controls should be shown in game, I plan to make some kind of e-manual for the final release. However on Scirra Arcade there's a small button called 'Game Instructions' where all the controls are detailed.

    2. As for the 8-bit music, I wanted to stay away from it. I really like chiptunes and all but I think that's been done to death in retro-style platformers. I wanted to distinguish myself with more moody instruments and darker compositions. There are already 6 songs in the demo.

    3. I feel like you probably missed out on the basics of the gameplay... I'd like to know how far did you get into the game (which level).

    Did you know there was a Run button, or that you could break the blocks to find Spell Tomes and cast fire spells to overcome foes?

    Also I think that my level design and overall quality are much better than the 1000000's other platformers out there...

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  • It's already been a year since I started using Construct 2 to build my game, a retro-style platformer with block breaking gameplay similar to Super Mario Bros but with a twist to make it unique.

    If you're into platformers please give it a try to give me some feedback!

    https://www.scirra.com/arcade/action-ga ... demo-22888

    Ryogo

  • Interesting game, though I thought it was a bit annoying that my character couldn't see even 1 step in front of him. Also after less than 5 minutes I was virtually invincible and rich killing everything crossing my path. Finally it would be nice if the menus (Towns and encounters) would be controllable using the keyboard.

    Keep up the good work!

  • Hi, I've posted a prototype of my game called Midget Mager about a week ago and I can see that nobody (excepted for myself and 2 friends of mine) could reach the end and post their highscore to the leaderboard.

    If you think you're up for the challenge, grab a controller and click on this link https://www.scirra.com/arcade/action-ga ... ager-15484 !

    PS The level can be done in less than 2-3 minutes so don't despair if you die a few times!

  • Thanks for the feedback! All monsters are placeholders and will be finalized later in developement.

  • No feedback? Anyone?

  • Hi,

    I've been working on this game called Midget Mager, which is an action platformer reminiscent of an NES game, fast-paced, precise controls and a fair challenge.

    It's still in development but I've released a one-level demo today: https://www.scirra.com/arcade/action-ga ... ager-15484

    If any of you likes this type of game, please give it a try and tell me what you thought of it, and also mention if you encountered any bugs or issues.

    *You will need a controller to play. The controls don't seem to be working properly in Firefox, use Chrome*

    Thanks!

    Ryogo

  • 10 posts