ryanrybot's Forum Posts

  • Your art is pretty spectacular. I'm looking forward to seeing more, that's for sure!

  • Well, I wish I could say I've gotten more done over the past week, but It's been a busy one.

    I did manage to get some miscellaneous graphics done though, one thing in particular is the sky now has some mountains protruding into it. That's always nice, right?

    [attachment=0:2eho97xv][/attachment:2eho97xv]

    More things to show soon!

  • Do you need a 16 pixel check? Why not just press E when overlapping the vehicle sprite?

    Anyway, what I would do in that situation is create an invisible sprite that is pinned to the vehicle which is the size of the area you want for entering the vehicle. Then E pressed, if overlapping the invisible sprite, enter vehicle.

    I'm sure there is a way to do it with expressions, so maybe someone else will bring up another solution.

  • Tilemaps aren't designed to rotate. If you want to rotate the object when you tap, you'll have to make it a sprite.

  • Loving the new enemy behaviours! The game is really coming together well. Can't wait until the next build.

  • Ok! I've opened it up quite a bit, added some camera lag and some minor tweaks to the controls.

    I also broke the enemy AI, but I've hit the 100 event limit so that'll have to remain broken for now.

    It should feel more like a game though, instead of just lame.

    Personal Gripes/Known issues

    Everything is really brown.... This is being fixed.

    Girl animations are still broken (because I'm too lazy draw jumping animations.)

    Running animation plays when you run off a cliff and stand still when you land.

    Vehicle gun goes through low ceilings.

    You don't take damage.

    Level design sucks.

    Other things related to the game being in a very early state.

    Anyway, same link as before.

    https://dl.dropboxusercontent.com/u/30500491/Supergame/index.html

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  • I really liked what you have so far! The game played pretty much how Zelda 2 plays.

    There were some little quirks, but for a start you're on the right path.

    I'm looking forward to seeing more, for sure.

  • Thanks mudmask and hundredfold! I appreciate you guys checking it out.

    The main character is a combination of a couple people I know. Mostly my friend's daughter, who is very rambunctious and gets into just about everything.

  • Ha, i just noticed I even called it

    Blaster Master

    A Hole In The Earth in the title...

    Anyway, I am Ryan and I'm making a game. I'm not very far along, as I've only got the free version for now, but I plan on getting a personal license soon.

    It's going to be sort of a vehicular metroid-ish kind of game, where you can jump out a do stuff that don't involve shooting things in the face with a big cannon.

    I've pretty much reached the end of what I can do with the free version, and now I'm just working on graphics until I can buy a personal license. I attached a link for people to check out what I have so far, and trust me it's really bare right now, but I guess I'm looking for feedback on how it controls and general game feel.

    So you can check it out here if you like, I appreciate any advice you have to give as I'm pretty new to C2.

    Thanks!

    https://dl.dropboxusercontent.com/u/30500491/8-27/index.html

    -Keyboard controls got revamped completely (I don't like them, so other suggestions are welcome:

    WASD - move

    F - enter/exit vehicle

    K - shoot / hold to charge super missile w/ missile selected

    L - jump / DJ: press L in air to double jump / HOVER: hold L to hover

    SPACE - brake

    I - cycle weapon

    O - cancel weapon selection

    Gamepad controls are now:

    dpad/left stick - move

    Y - enter/exit vehicle

    X - shoot / hold to charge super missile w/ missile selected

    A - jump / DJ: press A in air to double jump / HOVER: hold A to hover

    right trigger - brake

    left shoulder - cycle weapon

    right shoulder - cancel weapon selection

  • mudmask, it's really awesome to see it coming together so quickly.

    Also, I will definitely keep you in mind when I get around to putting some enemies in-game.

  • here

    Oops. Looks like you don't have enough reputation to post URLs. You could try to PM me the link if you would like.

  • how do i post my .capx?

    A popular method is with dropbox. Just put your .capx in the public folder, get the public link, and paste the URL in the forum post.

    If your reputation is high enough, I think you can just upload it as an attachment right in the forum post.

  • Hmm... I would try focusing on one event and start removing conditions until it works. That would narrow down where the problem is. If pushing 'A' alone doesn't fire the animation, then maybe the problem is with the object or animation name.

    You could also post your .capx so someone can take a look.

    I can understand how frustrating it is when you know something should work, but it doesn't.