ryackov's Forum Posts

  • Wrangler Nice. Mind posting a .capx of a stripped down version with just the engine once?

  • Thanks.

  • I'm not sure how to ask this.

    One may involve nations or regions on a world map. I comprehend that I'll need a picked variable. But the user interface must be able to display the variables of the nation or region on the world map. How would I best do this? And how would I best store the variables of the nations or regions on the world map?

  • It's still a twenty minute download and it has yet to complete as I write this post.

    As an inquiry into your workflow, how does it speed up your development process?

  • I have but one complaint: you compiled the game in the latest beta release. 120 mb is a big download for me. Other than that, I'm going to try to learn from your program, and maybe even create Checkers in Construct 2.

  • If you fiddle around in the preferences, you'll find a similar system already exists. You can mandate that backups be made to a folder, and save x sets of files to that folder.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • That's just false. Assigning 1 to a number variable or a text variable, and using that in an equation, will yield a value.

    Assigning "" to a variable will yield NaN.

    Which is what I meant in my posts.

  • Huh. Thanks, that's very useful.

  • www.bfxr.net

    Great way to generate sound effects. And it's free, can't beat that.

  • Considering that I have to label global variables as "numbers" or "text," I don't see your point.

  • This might be a bit off-topic, but can you post an example of your work? I'm trying to learn as much about Construct 2 as possible.

  • 500 reputation is too high of a requirement.

  • Given the fact that purchasing a license upgrade from personal to business isn't an option in the store, I'd say very few people.

    I'd love to make it big, but my first few games are probably going to be simple and free.

    I know one thing for sure, I wish the personal license was half the price, but it wasn't a bad purchase.

  • In one of the games I'm making, I noticed a minor nuance that isn't implemented. When I convert the input from a text box to a variable, even though it's a "number" variable, if I inputted text, or had no input, it would come out as NaN.

    I think if it's a "number" variable, any inputs to it should automatically be converted to int(). I think the same is true for "text."

  • I'll definitely add you to the credits. It doesn't follow the cursor but instead goes in the reverse direction.