Hello,
My name is Olivier, I'm new here. I'm a professional 3d artist, formerly programmer, and I have always wanted to make my own game. In fact I had started making my own 2D engine in C++ over a year ago. I know it's kinda like reinventing the wheel, but that was part of the challenge.
I had made some good progress, I was able to make a basic platformer and a point-n-click proof of concept.
Unfortunately, it's still missing many features, especially some kind of content editor. It's still a long way before I can actually start making the game itself and I don't have much time to work on it. When I do, I can't remember where I left it, I have to re-learn how to use my own code. Eventhough I use notes and comments, I can't remember what works or not, what needs to be done next, and I quickly loose motivation and forget it for another month.
So I decided to just forget the "make my own game from A to Z" idea and decided to give a try at one of those game making programs. I remember seeing some on Steam. I hesitate between Game Maker and Construct, I did some research and decided to give Construct a go first, it looked easier to learn, I like the idea of HTML5 based game, and I liked its philosophy better (pay once for everything and not this DLC bullsh*t).
So after doodling with it for a couple of days, doing tutorials and getting better result than what I had achieved in the past year, I decided to buy a license to use it at its full potential. When I got to pick which, of course, I decided to get the personal one. It's not that the business license is that expensive (compared to some software I use at work, it's nothing), but hey, make a good game first, then we'll see if we need one.
Which brought me to wonder: How many of you actually had to buy a business license yet? I'm not asking how many bought a business license from the beginning, "just in case", thinking they'll make it big.
I'm asking, how many of you were required to upgrade to a business license because they had reached the maximum income they could make with a personal license.
I'm not particularly hoping to get rich with Construct or to make it my main source of income, I already have a job I like (although I would not mind if I made a few bucks out of it). I just want to make a game that I can share with my friends and as many people as possible. But I'm just curious about Construct's potential. Like, I would expect people to make a couple hundred dollars, but I'd be surprised (in a good way) it I got 50 people telling me they made more over $5000 with their game made in construct. But hey, maybe I'm wrong, which would be a good thing. I'm not someone trying to get convinced to get Construct, I already got it and I like it, I'm just wondering how big can you make it.