ryackov's Forum Posts

  • Actions under modcomp 2 are irrelevant. I'm talking about actions under modcomp 0.

  • ...It's not a finished product.

    When mod administration is set to inept, the modadmin variable is set to 0.

  • dropbox.com/s/8e6xfw6e1lnbnfo/bug.capx

    This is a simplified version of what I've been working on, a parody of forums. Set mod administration to inept, press submit, and press troll until you get message that "you are banned." but for whatever reason, the buttons aren't disabled, nor there is no message at the bottom that you've been banned.

  • Semi-related question: can I have a .capx example file on how to use CSS on a button?

  • How do I do a scrolling textbox? Tried searching for it, felt the previous answers might be outdated.

  • lus, I wouldn't tie pricing to genre - as far as I know, the only reason Angry Birds and the like costs $2.99 is because the openness of the iOS market drove the 'acceptable' price of games way down.

    Free market, unfortunately. Many people can make games, thus nearly everyone does, saturating supply overwhelms demand.

  • usiga.vlexofree.com/game2.php

    This is less of a game and more of a demo of some sort.

  • I've searched for this, but I didn't really get a clear answer, so how do I do that?

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  • I know, it's surprising myself. I would expect better from such an expensive engine.

    Aha. Found the bug. All the actions after Set banlegnth are not carried out. Moving set banlength to the penultimate action seems to fix it completely.

    Odd.

  • No. Not really.

    It's not possible.

    I'm not sure which portion is bugged.

    All I know is that every event-ending with banned does not work. It'll display text saying "You are banned." but never increment the banned feature. Logically, the entire setup should work. It has worked on a smaller scale in the past.

    I suspect that Construct 2 cannot handle long event chains, and cannot increment variables up at the end of a long event chain.

    If I were to give you an even smaller event file, you'd probably say the problem cannot be pinpointed down further.

    Honestly, I don't get paid enough to do QA testing.

  • Link to .capx file (required!):

    dropbox.com/s/8e6xfw6e1lnbnfo/bug.capx

    Steps to reproduce:

    No idea.

    Observed result:

    Pressing "troll" until you get a banned response does not increase the banned variable.

    Expected result:

    The banned variable should increase, thus causing the player to be banned.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: didn't test

    Operating system & service pack:

    Windows 7, latest version I think.

    Construct 2 version:

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