russpuppy's Forum Posts

  • Anyone have a C3 plugin for this?

  • Nice, reminds me of KidPix!

    Yes! I remember that one too. It also has a lot of features similar to Spider Cartoon Maker if you ever saw that one.

  • Excited about my latest project, Kids Cartoon Maker. This will be released within the next couple of weeks on Steam.

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  • caniuse.com

    Webrtc is supported by most browsers I believe.

    Yes you could have players on both mobile and desktop

  • With Binary Data, there is rarely any need for base64 any more, which is good because base64 is inefficient.

    You can use the NW.js object's 'Read binary file' action to read an image file in to a Binary Data object, and then use the Binary Data object's 'GetURL' expression to load it in to a Sprite.

    That worked wonderfully! Thanks so much, I spent too much time yesterday trying to figure this out yesterday with much more difficult methods

  • I want to make it so the user can load an image from their desktop into the game. Right now I can load the png file contents with the ajax object, but I don't know how to use it with the "Sprite - Load image from URL" since that seems to be the only way to change a sprite's image. I guess I would have to try to change it into base64 data but I don't know if that would be possible with png...

    I guess it doesn't have to be a sprite, is there another object other than sprite that would work for loading images from the desktop?

    Ashley's response in construct3.ideas.aha.io/ideas/C3-I-762 makes it sound like you can convert binary data to base64, could this be loaded by the sprite object as a data URI?

  • So this is an interesting article discussing Chrome adding support for Nintendo Switch controllers:

    androidheadlines.com/2019/03/google-chrome-nintendo-switch-controller-support.html

    This makes me hopeful that we will get more support than just Xbox 360 controllers for Construct games, what do you think?

  • Does this use the built-in DrawingCanvas plugin?

  • Any ETA on support for C3 runtime?

  • This probably won't help you but there is the new official DrawingCanvas plugin you can use instead. Though this probably won't help you with your import issue.

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  • Time to Fight on Steam: https://store.steampowered.com/app/1012490/Time_to_Fight/

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    A silly little fight game I made, will be out in a couple of weeks.

  • > anyone having trouble getting this plugin to show up in construct 3? I imported it but it doesn't show up as an option when I try to add it to any layouts (right click on blank spot in layout, "Add new object", it's not there)

    >

    > edit: turns out I can't add any plugin addons... maybe I'm missing a step here...

    russpuppy

    As seen in the C3 How do I FAQ : How to use C2 addons in Construct 3 ? - LINK

    Thanks, turns out I was just using the Construct 3 runtime which doesn't support the plugin

  • anyone having trouble getting this plugin to show up in construct 3? I imported it but it doesn't show up as an option when I try to add it to any layouts (right click on blank spot in layout, "Add new object", it's not there)

    edit: turns out I can't add any plugin addons... maybe I'm missing a step here...

  • I keep getting "Failed to export project" when exporting a signed Android apk. I got this once before and it seemed to go away on it's own but now it's happening again.

    It was working well a few minutes ago, I had been doing a bunch of exports. Does it start blocking you if you do too many export requests?

  • I previously used R0j0hounds canvas plugin but that doesn't seem to be available for Construct 3. Any advice for getting started on making a paint canvas game on Construct 3?