If you have a bunch of text objects and you want each to be set to something different, you can give it an instance variable, so you can select the object easily later. For example:
Textobject variable "name" = "level" > "Set text to "Level " & level
Textobject variable "name" = "score" > "Set text to "Score " & score
Textobject variable "name" = "lives" > "Set text to "Lives " & lives
etc
[quote:2hjmrwxg]I don't want to create new ones due to the size
What's this supposed to mean?
Not sure if I've missed something, but assigning an instance variable will add it to all occurrences of it, so it still won't uniquely identify them.
And by "due to the size", I mean if I add multiple Sprite Fonts it will increase the memory useage... unless I'm doing it wrong. I'm new to it but learning fast
Thanks