russellit's Forum Posts

    Have they given any rough dates for this yet or are we just stabbing in the dark at the moment?

  • Ah yes I'll change my statements to use the variable ID trick. Thanks all

  • Ah yes, I didn't think it was possible, just thought I'd ask in case I was being stupid.

    But yeah it's certainly a nice to have for the next version

    Thanks all for your comments

  • Hi everyone,

    I'm Stephen and I'm an experienced web Developer and wanted to have a play around with a game engine and see if I could make something. I'm glad construct makes it so simple to get started but also advanced enough that there's still plenty to learn. Been going for about 4 days now and I've been using it pretty solidly so far

  • Wow that really does look amazing. Amazing what someone can achieve with this engine. Yeah defiantly try get it on mobile if you can, you might make a mint

  • Ah okay, in that case no file is required, it makes Sence now, thanks everyone for your input

  • If you dont mind, that would be fantastic. Then when I break it I can upload it too

  • You 'should' be able to achieve the same result using an else-if and then putting the code into a function to save duplication.

  • Sorry, should have read the whole thing. I'll download it and take a look

  • Add both (or more) if you're doing multiple and then right click on the far left of the conditions and select "Make 'or' block"

  • Is that by doing a "Clone type" or a complete duplicate (Ctrl C > Ctrl V)? As from testing when I add the instance variable to one, it adds it to the other.

    It's now more out of interest as I've found the solution... so I'm more interested in learning more so I don't make silly mistakes again

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  • If you make a complete clone (rather than "clone type") it applies it to ALL of them so this would be impossible.

    I've found whatI wanted though... I was being stupid... there's a "Pick by unique ID" - Cant believe I didn't see it! D'oh. Sorry to waste everyones time

  • If you have a bunch of text objects and you want each to be set to something different, you can give it an instance variable, so you can select the object easily later. For example:

    Textobject variable "name" = "level" > "Set text to "Level " & level

    Textobject variable "name" = "score" > "Set text to "Score " & score

    Textobject variable "name" = "lives" > "Set text to "Lives " & lives

    etc

    [quote:2hjmrwxg]I don't want to create new ones due to the size

    What's this supposed to mean?

    Not sure if I've missed something, but assigning an instance variable will add it to all occurrences of it, so it still won't uniquely identify them.

    And by "due to the size", I mean if I add multiple Sprite Fonts it will increase the memory useage... unless I'm doing it wrong. I'm new to it but learning fast

    Thanks

  • I've searched the forum and for the life of me I can't find it anywhere... can somebody advise me on how I can Set text of 1 instance to something, as I'm using Sprite Font, I don't want to create new ones due to the size (please advise if I'm doing it wrong).

    Currently I have this code, which I thought would work, but apparently not:

    System | "Object with UID 53 exists" > "Set text to "Level " & level

  • > Just a quick thought... are you on a laptop? As lots of laptops disable mouse input while any keys are being pressed.

    >

    > Just a thought

    >

    This is the problem, I have a HP laptop and on a HP forum nobody can figure out how to turn it off so for now ill just add Arrows and ASDW.

    I'm on HP too, a way you could get around it is to plug a mouse in, but obviously that's not ideal for the end user.

    To resolve the issue on on HP though, you can do this by going to Devices > Mouse & Touchpad > Touchpad (change from "medium delay" to "no delay"), then reboot.