Rushino's Forum Posts

  • Hi,

    I am currently using tokenat() with array position to get each values of a CSV string.. however i feel like its really slow. Is there a better way to read such string so it could be super fast ?

    Thanks!

  • It seem that requesting fullscreen at start of layout cause an error when in debug. Thoses errors are related to browser object. It say Window property undefined (probably because he can't get the window handle).. i also get an error in javascript console :

    Viewport argument key "minimal-ui" not recognized and ignored. index.html:9

    Anyone got this issue ?

  • I have a simple export question..

    If i have an object Node-WebKit and i export for Android.. does all action of that object is ignored and bypassed automatically for me ?

    Thanks!

  • Yeah i know but like Ashley said that not a construct 2 concern.. however Node-WebKit should somewhat support this since the goal is to bring html 5 games to desktop and other desktop platforms such linux and mac.

    So unfortunally that why i had to code myself the resolution side of the app.

  • Here the solution to all my problems (desktop platform).. i just programmed this in C# for my game. The settings are wrote to a single .txt file that the game is loading after.. plus it handle system screen resolution change and set it back when the game end.

    mediafire.com/view/myfiles

    I use crop mode, screen size is small.. and when i get to fullscreen or any window size.. everything is repositionned with Viewport properties. All layouts are scrolled to 0,0 automatically (except the ingame layout) which make the layout at top,left position and resizing is done to the right, bottom.

    End. :) and it work flawless.. if he desire fullscreen he can.. if he doesn't he can too! plus an extra where he can choose the scenario to load. But the point is that there are many option for a desktop user.. sure this kind of thing won't work on mobile.. but then you can adapt so it use integer scale and forget about the rest.

    And guess what ?.. no seams at all.. whatever the resolution is used. How this is possible ? simple.. there no scaling at the game. Only screen resolution got changed and this is the technique used by many desktop games.

  • I am set to crop at 1920x1080 as starting size. The viewport get wrong when i am reducing the windows size.

    The problem seem to be the starting windows size.. if its 1920x1080 and that i am reducing the windows size.. the viewport doesn't fellow! it is still positionned as if it was 1920x1080.

    Any ideas how to fix this ? i need a way to reduce the screen size without affecting the viewport.

  • Seams exist yes.. but why we don't see any in most pixel commercial games ? Does they use the same techniques ? I analysed the situation and i just figured out that we are laking a real fullscreen solution.

    I think that until Node-WebKit decide to implement such feature (which may be never done...) we won't have a real fullscreen option. I am not talking about resizing the windows frame.. but a real fullscreen option that change the system resolution then when you leave the game the last resolution get back. I found a solution... but its 500$ a commercial licence (not very good for starters indies..) so i decided to code one from scratch in C#. I will see then how it go. The idea is to use crop and then since we can change the windows size anytime make an app that start the game based on selected resolution and resize that windows while applying the resolution.

  • I currently have thoses kind of problem with my game and to be honest i am quite frustrated. (Not fault of Construct 2)

    I have a fully pixelated game and even if letterbox integer scale seem the best solution (as told by Ashley) this is not a good option at all. This will end up unprofessional. Why? because i can simply not go fullscreen without seeing tons of black area (because it didn't go really fullscreen but instead made the windows size fullscreen)! so what the point to go fullscreen then? most desktop game require a fullscreen mode.

    So i started to look for another solution... I avoided seams by having an option to scale up the game at 2x when i reach 1920x1080p in screen size. I use the crop mode. Work good except that you must position everything when you reach the 2x upscaling mode. There another problem.. when you upscale 2x (to avoid seams) you ends up with 2x less place on the current screen size. This can have problems with interface which take a specific minimum size. In the end.. you end up with big layout.. that can reach 1920x1080 in screensize and then reducing the performance.

    I think the problem lie in the fact that Construct 2 or Node-WebKit doesn't have the option to enable you to change the system resolution to fit the screensize. Such option would be very useful. I don't think it is normal that i have to make a third party app (kind of launcher) to do that job.

    I am a bit out of options... anyone ?

  • I confirm. I use 2 tilemap and this is the way to go.. one for collision and one for no collision the rest should be sprites so no slowdown or nothing.. its an object like any others.

  • Could any of you try a test of OUYA with the new Crosswalk export ? Would like to see how it run.. unfortunally i don'T have a ouya yet. I don't want to get an OUYA if its not going to work :/ so if anyone could do this little test i would greatly appreciate!

  • Anyone tried using this export feature with OUYA ?

  • Anyway i decided to move the event at the top to avoid confusion. Thanks!

  • Umm i already know about that but what if i need a local variable stuck in a subevent to be a condition in my trigger event ? It seem to work.. if it is buried in a sub-event but i am guessing it will still execute and ignore the subevent condition since its a trigger.

    But what happen with the picking ?

    It insn't clear if the picking would work the same way. So basically when there is a trigger the picking is reset or not ?

  • Hi.

    Need clarification on something...

    If i have a sub-event which pick objects and that this sub-event contain a triggered event (such keyboard key pressing) that reference thoses picked objects. Does that triggered events will have picked thoses objects aswell ? or the picking is reset ?

    Thanks!

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  • Ashley Do you know if it is supported by OUYA aswell ?