Rushino's Forum Posts

  • Link to .capx file (required!):

    mediafire.com

    Steps to reproduce:

    1. I added a textbox and a button.

    2. When i set the event On clicked... Connect to txtHost.Text (which is the textbox).

    3. When it try to connect to a not available server.. it seem to do this..

    Observed result:

    <img src="http://s23.postimg.org/sgs9dbcwb/websocket_error.png" border="0" />

    Expected result:

    No js error message.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7, latest service pack

    Construct 2 version:

    r139

  • Link to .capx file (required!):

    Well.. it do this even when a blank project.

    Steps to reproduce:

    1. Export project..

    2. Choose Node-WebKit

    3. Use Minify script option... (seem to be the problem cause if i don't select it.. the export work)

    3. Get the error...

    Observed result:

    <img src="http://s18.postimg.org/x0phx8fk9/error.png" border="0" />

    Expected result:

    I expect to be able to export to node-webkit desktop app..

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    64bits, Windows 7, latest service pack My temp folder are on a different drive i also trying to use Construct 2 as admin and still doesn't work.

    Construct 2 version:

    r139

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  • Interresting! Then this can be used to make simple easy ingame GUI.

  • Hi there,

    I am currently evaluating Construct 2 free edition and i was wotndering if the textbox or listbox was compatible with other export platform than html5 like the node webtoolkit (desktop app) ?

  • Hi there, i am also in websocket development myself. I have done more than 1 year of research in websockets in my previous projects. I have a full C# server backend that is working pretty well with my c2 client i have just done. I think a new plugin is useless because to have full control over your game only sending receiving a message is all you need. Construct2 will only serve as handling thoses queries and represent the state od your game. All the logic must remain on the server. Ive read your first post and what happen basically is that the server only know the positions of players then it broadcast this position over all client. Also keep in mind that security is important factor in all this. You need to validate all the queries sent to the server... even the collision must be server side. I added all thoses security features on the server including login etc.. it work with a sql database foe the data and have full logging features. I am pretty sure something like this would be useful here but its all C# i am not sure if many are familliar with that language. Sorry for grammar errors i am writting off a mobile phone.

  • Oh thanks!

    Also that probably what explain if i disable only the condition the rest of the actions will still be executed.

  • Hi there,

    Just had a question, i was doing functions in my app and using local variable to actually put param values and do some calculation before doing more event.

    If you look in B, the idea was to set variables.. is there a more suited event than checking if QueryMessage is empty to do thoses action ? Not a big deal but i would have prefered to avoid a string check here since its ugly even if that is working. Also forget about A in the picture lol that just that i though to add thoses actions here but its not possible since the local var are not in the scope.

    <img src="http://s13.postimg.org/ru1fwen7b/test.png" border="0" />

    In case your wondering what this function is, i was doing experiment with a complete WebSocket client (for my WebSocket server) built from 1 year of research in a previous project and i wanted to know if Construct 2 would be able to handle this design aswell. So far i think it can which is wonderful! The way this software work is so intuitive..

    Thanks!

  • Found my answer here.. scirra.com/forum/homing-missile_topic50171.html i should have searched a bit more. Its nice that the software have this built-in!

  • Hello,

    I have some question about physics of a missile or i would say behavior of a guided missile.

    If i target an object that are in movement the missile must launch and rotate until it is aligned to that object all the time while thrusting forward.

    My problems are...

    1- How i detect that an object is aligned to another object or pointing in the direction of that object ?

    2- Also.. how to detect which side the missiles must turn or rotate when i launch it ?

    Thanks!

  • Hi there,

    I am Rushino. I am coming from Multimedia Fusion 2 and others programming tools such Monkey and doing a lots of C# and VB.NET as primary job. I am more Web oriented. Ive got a new project and i didn't wanted to code it lines by lines of code this time and i found Multimedia Fusion 2 to be a bit bothersome for the tasks i needed to do (not that this software is bad.. its good but this is probably not the right tool for the right job but there also others reasons i won't mention since this is not a debate :)) and i wanted a software that taking a more coding oriented approach while being easy to use so i can save time overall. Coding all by hand is nice but can take way more time especially for the HUD thing and interfaces so a drag and drop stuff is nice to have for this... That alway depend of the scenario but i prefer take the right tool for the right job so that why i am here. Ive done some projects around but was aiming too big all the time. Now i just want to try something new.. a simple prototype of some idea ive got. Won't give any details at this time but this is going to be cool. If i even get this prototype working the way i want i will go further.. i see this as a first objective. Ive got the free version but i intend of buying it if i achieve my goal.

    Thanks for listening :)