royibernthal's Forum Posts

  • Sorry I completely missed the AddObjectParam function. Is it possible for me to limit the type of objects that can be passed?

    Regardless, I successfully passed a sprite to my runtime function, how do I access its functions? (e.g. SetAnimFrame)

  • I understand, thanks.

  • Where's the edittime file for that? The runtime as a matter of fact doesn't help me much, I'd like to see how to tell the IDE to pass a plugin to an action.

  • As in Z order -> Move to top? Because it doesn't seem to be that kind of action and I couldn't find any "move top" action.

    Anyway, I did find some other actions:

    Z Order -> Move to object

    Misc -> Spawn another object

    and there are probably more...

    However I can't find these categories in plugins nor in behaviors. Do they appear under different folder names there or are they located elsewhere?

  • Hey,

    It's a rather unusual request, but since it takes quite some time for my questions to be answered in the forums I'm going to give it a try.

    I'm looking for a Constructor 2 mentor who could help me get a better grasp of everything and perhaps even give me some insights on HTML5 and Javascript.

    I'm not talking ofcourse about the basics - I've covered the basic articles and tutorials.

    I have about 8 years of experience in ActionScript 3.0 and am willing to share my knowledge as well.

    Fingers crossed this request will be received well, thanks

  • I set a pf_animations flag to a world type plugin I made.

    How exactly can I use it? Could you please give me an example of how one might use it? (not necessarily code, could be a short explanation)

    How's AddAnimationParam connected to everything?

  • Is it possible to pass for instance a sprite plugin to a different plugin? and in the second plugin to freely control the frame of the sprite, etc...

  • I'd like to pass to a plugin I'm creating a strip of images loaded from within the IDE. How do I do that? (give me a direction)

    Is it somehow related to setting the flag "pf_animations" in edittime, and maybe to AddAnimationParam(name, description, initial_str)?

  • Is there a reason it doesn't work when called from there? Is there a way to work around this? (such as setting a timeout to the trigger?)

    I'm aware of being able to do stuff when system is done loading, but I'm looking for something more specific to the plugin.

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  • I'd like to create helper functions in runtime.js that will have accessibility to variables I initialize in onCreate, without exposing these functions to the IDE.

    How do I do that?

  • Should I just null the vars I initialized in onCreate()?

    Should I call something like this.runtime.removeDestroyCallback() as well?

  • thanks

  • How do I pass an expression of one plugin to an action of a different plugin in an event?

    In a certain event I'm trying to set the text in a Text box plugin to an expression of a plugin I made myself. It looks like I can only insert actual text there.

    My aim is to be able to pass to plugins dynamic expressions at runtime rather than constant values.