I'm not sure what's the best way to approach it, the way I have in mind seems too inconvenient.
I'd like to have a plugin that contains and controls sprites. I'd like to have a few instances of that plugin.
Should I create a couple of sprites for each instance of the plugin and pass them to it? (and have a few instances of the plugin manually as well)
Is that how I should approach it in Construct 2? Isn't there a more convenient way? Perhaps somehow create instances of sprite dynamically inside of a dynamically created custom plugin?