roteam's Forum Posts

  • All of those assets are free of copyright. Anyway if you want to donate/help Kenney build Kenney Land you can donate any amount of money here : https://www.indiegogo.com/projects/kenney-land (there are also some rewards if you donate)

  • As you can see in the images below, some of the spikes are away from where they are supposed to be. This only happens when I enter from the menu to the game mode . After I die , if I press Try Again, the game start working perfectlly fine. Also on the PC I do not have any of those problems. I tryed to spawn them at exactly coordonates(it didn't work) also I tried to spawn them on dynamic coordonates(eg. wall.x+40 ) still nothing. I tryed to reset all the Variables at the start of the layout/when I click the button (from the menu) to simulate the conditions from pressing the Try Again button.

    Any other ideeas?

  • check what LittleStain said there.

  • Can't install, tell me the package is not signed!

  • DUTOIT have no ideea, my antivirus found nothing, i will take a look anyway

    How should i make the movement? (from what i seen the helicopter went left and right and by tapping you change direction)

  • i just finished my clone <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> http://shakeit.herobo.com/swing/ check it here!(thank for the information about the swing, even though i didn't used it , it gived me an ideea to make another method)

  • How did you make the Blades don't make an full rotation?

  • As far as i know you can make it but it's really hard and does not worth the time.

  • Ok, so in this game (in the infinite run) the path is randomly created, is this possible in Construct?

    So far i tryed to make an object and gave it custom movement, and every X second it would create another object in the end of the first one but heading another direction. Unfortunatelly that didn't worked and between those 2 object appeard a gap that kept increasing!

  • shinkan thank you, it worked

  • And can i do it without changing the object obacity too? (so only the shadow change the opacity)

  • I tryed to add some shadows to my characters and this is what i managed to do.

    So basicaly there is a circle with the Shadow Caster behaviour and a source of light. How do i change the shadow opacity? I read the manual (https://www.scirra.com/manual/177/shadow-caster) but i couldn't found how to do this.

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  • and wich one of those actions should i use for that effect?

  • I was wandering how do i make a sprite vibrate (like the circles here dl.dropboxusercontent.com/u/8262744/Circular/index.html )

  • Thank you all, DUTOIT what you have done it is exactly what i needed, thank you.