rosareven's Forum Posts

  • Thanks zatyka. Your example is a lot cooler.

    I might use json instead of xml though because I heard cocoonjs has trouble with xml objects. Unless that's sorted now.

  • I have Nexus 7 so that's good to know. Although Ouya would also have controller to worry about wouldn't it?

  • I was going to say, if there're less than ~10 layouts total to switch and your game screen isn't large, it shouldn't be a problem to squeeze them all into one layer. But that Persistent Layout is still many sorts of useful.

  • I'd love to make a game for Ouya some day but I don't have the console nor time yet.

    Are there any tutorials or FAQ about what to be aware of when making Construct 2 games for Ouya?

  • You've made your choice but I'm going to throw my 2 cents anyway. I'm using Decker Services, which I found on freewebspace.net as a participant of some random stranger's free web host longevity research. Decker Services ranked top with the longest uptime over 3 years and fast, concise response to problems.

  • You can try Tiled Map Editor, I think it even has some plugins in CC and C2 for importing the maps: mapeditor.org

    Search "TMX importer" by rexrainbow. That's the plugin dedicated for importing maps made with Tiled Map Editor to Construct 2.

  • Graphic card driver doesn't fix that bug. nVidia released a dedicated hardware for scent processing, similar to graphic cards but for smell. We're all going to have to pay at least $100 just so our smell hardware is compatible.

  • All done. Looking forward to be invited.

  • I'm at the point of wondering about scrollable window box too, like with a mouse wheel, but for now we might have to use pagination technique, that is, press something to keep the content going instead of scrolling through things.

    Here's a quick and dirty example: dl.dropbox.com/u/1990899/dialogue.capx

    You can wrap something like that into a function for future reuse. Those are probably not the best choices of events to make it perfect but that's the idea.

  • aterribleidea.com/108-terrible-character-portraits-gallery

    These Creative Commons license portraits were funded in Kickstarter since 2010. The portraits were finished at 2011, available for anyone to use them in anyway we want, as long as we credit the source.

    I've been recolouring some of them for my game in GIMP. They are life savers since I don't have enough time to draw characters from scratch.

    Example of my recolour: img713.imageshack.us/img713/5416/meredith.png

  • I'm liking this idea of an open-project in Construct 2. I can never dedicate to a particular team with particular schedules but this open development format will allow me to hop in and out according to my availability. The idea that this project could go any possible direction is exciting too. Definitely having my engine ready for this.

    By the way the link in the first post works for me. Now anyway.

  • Like Kyatric said, the Scirra arcade speaks for itself. Construct 2 is heavily geared towards real-time / action games, with heaps of out-of-the-box action game essentials such as physics, controls and movements.

    Turn-based or non-action games actually turn out to be a struggle with Construct 2. I'm working on that type of game right now with Construct 2 and the feeling that I'm skipping a lot of built-in action features is immense.

  • Chipping in to say that I'm also participating and working on my game. It's slow and I don't even have a playable demo yet but making it is a lot of fun in construct 2.

  • I just have to bump this. I've known MakeHuman for a while but the motion database is exactly what I need, because I suck at posing too and have been looking for rigged poses. Thank you for sharing.

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  • I don't have a practical suggestion to dialogue implementation because I'm looking for one too. However if you somehow want to sort it out with spreadsheet format, rexrainbow's csv plugin will get anything spreadsheet related sorted for you.

    I'm thinking about some form of tree structure myself, but cocoonjs can't export xml which I eventually want to use.