rosareven's Forum Posts

  • The zombie is awesome Kiira, great job.

    If it isn't too vague, I'd like a small sprite template of simple human character, with just 2 walking animations in 4 directions like the common RPG Maker character sprites. Then I'd also like an example of how the template can be coloured, by using it to make a character. You can make anything you want with it as an example, but if you want my idea, I'll just take a generic long hair person with shirt and pants. I'm not efficient in making game art and I'd like to practice with something simple.

    Damn, that sounded like a lot after typing it all out. Please let me know if you need help with anything yourself. Lately I've been mostly dealing with programming / event handling.

  • I'm using the "one-layer-per-window" strategy for my game. Basically my game UI has a lot of in-game windows, each gets its own layer. Opening and closing these windows is a matter of hiding and un-hiding them at the clicks of buttons.

    Persistent layout is a very recent beta feature I hear, after I'd already be done with my set up. I might try messing with that for UI management in another project.

    There's also the UITemplate plugin that I forgot to try out.

  • It should be as easy as copying the exported HTML into your Joomla / Wordpress page, along with associated files that are part of your game.

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  • Haven't tried it but rexrainbow has a plugin that sounds like it.

    scirra.com/forum/plugin-function_topic46104_post294914.html

  • OMG the pressure...

    I'm going to have some screenshots to show, just to make myself feel better.

  • Thought I could use the operators from scirra.com/manual/78/expressions, but I just tried it in compare instance variable and I couldn't.

    There's a way to do it without using expression: right click the event (not condition, but the block of event) and "make OR block". That way you can make two OR conditions that are greater than 20 and less than 30.

  • Aw man, I could have swore I did type it out. It was the same things I mentioned in this post anyway.

    I'd love to get some help one way or another in the near future. Right now the game I'm making is for Clay.io student contest and it's about to end in two days. I've been soloing the programming (using public domain assets so I only do the programming) and I'm on my last minute rush right now. After the deadline is over I'll start looking for help publicly to either improve that game or start a new project. I got so many ideas. And I'll let you know when that happens.

    The game I'm making has no action element (or for now at least). It's sort of a mix of math puzzle and trade simulation that relies heavily on dialogues, very much like Recettear: An Item Shop's Tale. I'll post some screenshots later when I get my core mechanics sorted.

    Yeah I know, I don't have much time left for the clay.io contest...!

  • Haha that's a crazy screenshot. Looking good too.

  • Chipping in to say I gave you a rating and my comment on clay.io.

    I'm happy that you made this in construct 2. Trade simulation is also what I'm working on and there are so few of those around. The trade gui could use a bit more polishing, it's not bad now but if it is monetized, people might complain that it feels cheap.

    As mentioned in my comment I personally don't like how movement works in this game but I won't down vote you further on that. Gives me a purpose to make a version that I'll like XD

  • You can do it with two conditions: if vision cone touches something AND vision cone id is the same as enemy id, fire bullet. The event sheet will select instances that match the condition and you can associate vision cone and enemy that way, with a variable that's going to be the same.

  • I haven't started for this contest. Still having my last minute rush with clay.io contest. Not sure if I'll be able to participate this one.

  • Frankly I find more tutorials on making 2d or 3d buildings when I want iso.

    The RPG Maker communities have a lot of resources on how to make any pixel art that's like pokemon. Try searching "pixel art tutorials". Buildings should be easier than characters.

    You also have a choice of 16x16 and 32x32 to narrow the search further. 32x32 is more popular, 16x16 is closer to classic pokemon.

  • Wow thank you for your kind offer. I'm going to just need some time to decide exactly what I want...

  • I installed this plugin a while back to run a capx example from someone, then I forgot about it.

    Recently I spent days wrestling with GUI management for my game, with a lot of "in-game winodws" set up. I ended up with the "each window gets its own layer" strategy, but after all that is done, I found UITemplates in my object selector.

    /headdesk

    I'll have to remember using this plugin for my next game. Right now my current game needs to get done and it's too late to redo the GUI with this plugin.

  • Thank you all for your inputs. It's very interesting to see so many different ways to kick start a fresh new project.

    With my recent time spent on making a new game, I realised things I do that are outside of my expectations: at the very beginning I started off with programming the core game mechanics (where all the maths are calculated, etc), thinking that's a fairly natural priority to tackle on. Then, also very naturally, I'd get tired of piecing all the pure logic together and start procrastinating. When I return to the project few days later, I restarted the project from the GUI. Now to my own surprise, the game already looks 50% complete to my plan and I can see myself finishing the game in 4 days.

    Programming is my capability, but I've always enjoyed design more than maths.

    Hope this thread reaches out to people who want to make a game but feel inconfident in anyway.