Rory's Forum Posts

  • You can use the AJAX behavior, but It only works on files stored on the same HTTP the game is hosted on, it won't be able to call from other domains :)

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  • You can't as far as I know. You could fake it, but theres no one condition to do it..

  • I would just do a pick nearest object.

    But you could also find the one with the lowest IID, it would mean it was the first to spawn.

  • First to watch ;D Boss fight looks good!

  • Just make the gun a separate object and pin it to the player object?

    I can't really decipher what you mean..

  • You'll need 'Combo' Variable

    Default is 0

    Punch Event 1

    -Check if Combo is '0'

    -If yes, it should set combo as '1'

    -Execute Punch

    -Wait 1 Second

    -Set combo back to '0'

    Punch Event 2

    -Check if combo is '1'

    -If yes, it should set combo to '2'

    -Execute Punch 2

    -Wait 1 Second

    -Set combo back to '0'

    This already deals with cooldown of attack 1, and combo 2.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Most likely is the word. Unless they somehow decide something about no HTML5 games wrapped as .EXEs. I highly doubt this though, there is no reason to. Greenlight is basically the people's choice, so if people like your game, greenlight should be fine :)

  • What I'd do is get a local art school or any school with game artists taking their diplomas and get interns to work for myself cheap.

    Online collaborative projects without any monetary payments normally take either a very long time to finish, or just end up vaporware.

  • Do you have a working capital that even though you aren't going to spend anything on the people 'collaborating' for you, you will be able to pay for anything the game requires, such as hosting, domains etc.

  • Yes Yes Yes to Game Center, they're going to add some fun new stuff in iOS6. Challenges and FB friends syncing!

  • I think from the feedback you can tell how good a job you're doing!

    Just more feedback on the graphics, you should add more live into the attacking animation, the character doesn't flinch when he attacks, kind of dead looking imo!

  • Just a heads up, you linked your links wrong xD

  • cmr333

    He talking about selling Construct 2 (The game creating software) on Steam.

  • I choose to believe in CocoonJS because I think its easier to throw together customization options than to optimize PhoneGap so drastically. I believe as time goes by the situation with these 3 solutions will improve, and we'll have something good to work with.

    I don't think Scirra should spend their time working on its own solution for this <img src="smileys/smiley18.gif" border="0" align="middle" />

  • Very nice concept art, hope you get work from here!