Rory's Forum Posts

  • Imo, Photon is a very good, viable multi-player plugin. Its pretty cheap and I've tried it with Unity games, its fast. The only problem I can see is some preferring to stick to a server machine, one they can run themselves or share with another game etc.

    Photon servers cost money, but if you're serious about making an online game, you need money.

  • Some of the members were saying the launcher is now available on the app store.

  • Ah, saw this awhile ago.

    Really melancholic looking!

    It can be very tedious to draw each character frame by frame, Spriter is going to help a lot, but its never going to always give you the perfect angles and stuff, I think you'll still end up drawing a lot of parts yourself!

    I started off doing pixel art in paint over 5 years ago, and only started using photoshop for it maybe 2-3 years later.. That's where I got my patience to do sprites frame by frame xD

    I'd put Loot-Pursuit here too, it has pretty good graphics, not great.. but it has a good style going!

    <img src="http://www.gamasutra.com/db_area/images/igf/Loot_Pursuit!_The_Search_for_t/screenshot.jpg" border="0">

    http://www.youtube.com/watch?feature=player_embedded&v=gNRi0xcwW_s

    EDIT: Forgot to add.. Yokai!

    <img src="http://playindiegames.files.wordpress.com/2011/03/yokai.jpg" border="0">

  • This is the best tutorial on arrays.

    scirra.com/tutorials/307/arrays-for-beginners/page-1

    It has pictures unlike the one in the manual.

    Basically an array creates a 2D or 3D box where each square contains a value.

    An array starts from a 0,0,0 (in this case you only need a 2D box, so you only need a X,Y, so yours will be 0,0)

    So imagine your 10,10 grid, the first top left pixel should be a value at 0,0, the one on its right would be 1,0 and the one below that 1,1.

    Store a value from 1-X (X being the number of colors you want in the palette) and make 0 white.

    Make a every tick to check if eg. ArrayAt(0,0) value = 1. If it is, change its color to 1.

    :) saving would be a piece of cake from there.

  • I played Iconoclasts about a year ago, and only realized it was made with CC about 2 weeks ago. it was a shocker because it felt so much like a MMF game! (I believe he used to use MMF2)

    His graphics is one of my particular interest because I'm a pixel artist, and I really love everything about his art, from the fluid animations to his amazing pixel particle effects. He's obviously a perfectionist when it comes to his artwork and his retro game ideas are great fun.

    I've never tried before, but I plan on starting something big eventually when I get good at C2, and hopefully some features I'm counting on are added in. Things that can benefit a RPG-like gameplay.

    I'll also be using pixel art and I hope that it will be of the same standard Konjak has, its not hard, but I just get horribly lazy and bored too quickly.

  • I like it!

    But this is the Construct Classic section, your game belongs in the Construct 2 section.

    You shouldn't have it that the ship just instantly faces your mouse right after its done with a target.

  • I actually like the look and feel of the site. The forum and some pages just feel dated as compared to the Scirra Store though.

    My favorite part I like how the site is bright and clean looking, looks simple and professional as compared to some of the 'competition'.

    Good job so far, Tom.

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  • Haha, there aren't many times you see a indie game thread turn into a religious debate.

    Good job Urled.

    *sarcasm*

  • Nice, its a visual representation of an array right?

  • I'd do it by way points, placing objects in between the player and the enemy and making him walk to those points 1 by one.

  • Woah Ashley, from 39 to 60! Thats awesome.

  • Yay! CocoonJS is moving forward well with this.

    Downloading the app to test now!

    EDIT: Urgh, the app is just a demo isn't it?

  • PhoneGap in general is pretty slow..

  • Woah am I looking forward to the new design :)

  • That is clever..