RookieDev's Forum Posts

  • Kyatric I think the way Notch approached water/lava in MineCraft doesn't require a lot of CPU, as he didn't go for ultra-realistic.

    He has source blocks that water/lava can flow from, with a maximum distance of 8 squares from the source block.

    If you have MineCraft, put a source block near the edge of the terrain, and you'll see that there is no limit to the drop, and that it either continues the 8 count or restarts it when it hits land (I forget which).

    Also, it doesn't update every tick.

    Far from it.

    Water seems to update a few times a second when it's spreading, and lava seems to update every few seconds.

    So it's not down to masses of computations, but more down to clever logic with timed updates.

    And of course, you only need to update the flow of a source block if it's surrounding terrain changes.

    It shouldn't be too difficult to get it working in 2D, but will probably take quite a bit of tweaking when in place (as Notch had to).

  • Thank you Kyatric i have been trying to figure this out for awhile now,I did check out the link you posted but the type of water effects that are being used will cause way too much performance loss and i can almost guareentee that it will cause lag.

    I was hoping to find a less powerful way of completing this.

    Minecrafts water dosnt update everytick it is a slower updating system it i just cant figure out how. Thanks again guys i will check the keyword.

  • LittleStain I would like the water to flow until it is blocked by a solid,the game im making this for is a sandbox/platformer/sidescroller.

    Terraria and Minecraft are my best references to what im trying to do,I apollogize about the lack of information

  • hi everyone,

    i have been on the forums on and off for the past few days trying to figure some stuff out about 2d water.

    so far i have had a low success rate on finding topics that match my game style.I have block tiles that are 32x32 in size and i wanted to know how do i make a single tile act like water?I am hoping that someone has some info on how i can make this happen.thanks everyone i hope to get some feedback about this

  • Whatsup man and thank the game gods for your helpfulness,I am having the hardest time trying to create some water for my 2d sandbox game,

    I have seen many videos on this and read alot of facts regarding it but i dont understand how to make it.

    I would love to have your input on this subject.I was aiming for making water physics like the game Terraria or Minecraft but i am lost when it comes to how i can implement this into my project.Can you help me out?

  • Paradox BluePhaze thank you guys for helping me,I thought it was out i just couldnt find a straight anwser anywhere,thanks for clearing that up.

  • TheNewGuy Niko fassFlash yeah it would work,I am curious about the water myself does anyone have any clues to how we can make it? I could use this info aswell

  • I am wondering if replace object has been added in to the engine yet,and if so how do you use it properly?

  • If anyone knows how to make the effect it would help me out alot,I would think that terrarias water effects might be to CPU intensive but what if i could make water like Minecraft where it has a source block and the water is updated every few ticks.

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  • C-7 if you make some vids i will sub your channel and thank you both for your feedback,

    ArcadEd I am fully aware that the scirra team is small im just throwing my 2cents in so they know that people would like to see them more active on social sites,That is how you expand and influence,but like i said there are a certain few who already make vids but it could be done better and by better i mean by being more active.Once again thank you for your feedback and i hope to hear more from people about this subject.

  • Hi Everyone

    I have been watching youtube for quite some time and im sure alot of people have been aswell.

    Im kinda sad that scirra isnt more active with videos the last uploaded videos were 4 months ago or longer.

    Some things would be easier to understand and learn from watching videos

    there are a certain few who make vids but i would like to see some pros in action from scirra.

    Having video/visual refs are so much better,this is just my thoughts but i would really love to see scirra more active on youtube.

  • Hi everyone

    I am wondering if its possible to create some water effects like terraria even if its at a miniscule scale,I just want water to freely flow like it naturally should even if its at a slow pace.

    Im really curious if its possible if someone has any feedback it would be awesome.

  • Djip123 i have already found someone more than qualified for this job.

    I apollogize for not posting something letting everyone know.

    Thank you for replying to this thread.

  • You have some good english HPA97 its good enough for me to understand and im american.

    Great vids and once again thank you for helping me out

  • Thank you guys vee41 LittleStain i didnt really think i could use variables in that manner.Thanks for helping me out.