RookieDev's Forum Posts

  • im testing out a small generation process with some new info i learned and i cant get my platform character to acknowledge any collisions while using arrays.

    Is there a special way to make collisions work when you generate tiles through an array?

  • R0J0hound

    Thank you so much for explaining this to me,The way that is shown makes perfect sense to me,When i first seen that you had the attribute named left in CC,It instantly confused me but from what you wrote i definitly understand how to recreate the left&right attribute.

    the CapX file you placed looks amazing on the inside,i cant wait to study it even more and see what i can learn from you.

    from what i seen so far the water runs very very smooth its impressive.also thank you for filling me in on the prtsc button.

  • Yann Here is the only way i know how,Its through Dropbox,i just took a snapshot with my tablet.

    db.tt/v76qslN1

  • Yann i do not know how to capture screenshots from my computer,

    this really sucks im going to try and install a program or something.

    I hope i can still catch you before you get really busy again.

    thank you for your reply Yann.

    im working on the screenshot right now

  • Ashley Thank you,

    Hopefully Yann will see this and be able to explain how this works,I know its an old cap file but it has valuable info that i need for my project.

    Thanks again Ashley have a good evening.

  • Ashley Very Cool,

    I was wondering Why one of the Attributes were named Left and Right and had collisions?

    I wanted to know this because im trying to learn from Yanns Cap,It has some Cellular Automata Algorithoms in it.And i just didnt see how to make Left or Right detectable through collisions.

    Thanks for your reply Ashley its nice to hear from the Top Gun.

  • EncryptedCow

    This is amazing! i didnt know you stripped it down to the bare minimum.

    This is pretty epic and runs very smooth.

    You should Try making some Minecraft or Terraria style water to go along with this.

    There is very few Tutorials on that.

    Im actually looking up cellular automata at the moment and i have to say its pretty impressive.

    Awesome work!!

  • hi everyone

    i had a question about attributes in construct classic.

    i was looking at Yann project from the classic version and i noticed that there are "Attributes that you can add.

    I was wondering what the counterpart to attributes are in construct 2.

    i seen a left and right attribute and the condition was to check for collisions on the attribute.How do you check for a collision on Left or Right?

    It dosnt make sense to me.

    the link to the post is right here

    LINK

  • EncryptedCow

    what is clamp doing in this exspession?

    clamp(dirtpatchx + choose(-floor(random(5)), floor(random(5))), 0, arr_mapdata.Width - 1)

    im not sure what the uses are for clamp,this is the first or second time i seen it used.

  • EncryptedCow awesome stuff man! i will check this out right now,I have learned quite a bit from you and a bunch of other developers that lurk these forums,Thank you EncryptedCow

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  • Whatsup everyone

    i was wondering how to make viens or pockets of ore for my sandbox game all while keeping my generation random.

    I figured out how to make a complete random world through the use of arrays but i would like ti implement some type of ores or something for the player to dig for.

    Is it possible to do? and if so how complicated would it be?

    my game is a sidescroller if that helps.Thank you guys

  • To Me this isnt making sense.I am missing a piece of info that could clear this right up to me.

    I understand how to check if the range is bigger on an array but how does that affect anything? How does that change my grass to whatever else i want?Everytime i set it up it changes every single tile to the exact same sprite.

    Dont leave me hangin guys im so close to learning this.Thank you for everything so far,i know it can be annoying to anwser the same questions in different ways over and over.

    R0J0hound TELLES0808

  • TELLES0808 i apollogize man ,But i am missing something when it comes to what you are saying.I dont understand how to make that happen in code i know how to use variables but incorperating it with arrays,I have never done before.Do i have to tell each Cell which ore goes where? and how would i check if a cell is empty? I dont want to sound funny but all of these questions are helping me alot and i hope others from the forums get help from this aswell.

  • That Is Awesome!! And so damm easy!!! wow i feel like a real stupid.

    TELLES0808 my gratitude goes to you for explaining this to me.

    You and R0j0 have some awesome pictures by the way,I love Dogs in general,Thank you once again.

    Before i go i have one more question about this paticular capX and everything i learned so far from you guys.

    What would i have to do to create the random style terrain.I also know that switching the id of the array to show my animation frame change would be the best option to add Ores and stone but how do you place the Actual position.

    For instance If i want to have stone on my 10th row to the 20th row then the rest back to dirt how would i go about Dictating the position where everything starts to generate.

    i hope i made sense Thank you again

  • Me learning in this step by step fashion is actually working for me!!! Thank you guys!! i really havnt felt this good about arrays up until this point. You guys are showing me in a way that i didnt see before.