RookieDev's Forum Posts

  • I see where i meesed up by looking at your capX file TELLES0808

    But if i were to do this in this way wouldnt it load the world in this same fashion every single time i loaded the game?

    Lets say i wanted to Dig up a bunch of grass tiles and then quit the game.As soon as i come back the world will load up and look exactly the same each time.

    Im not looking for random generation but i would like to know how do i make the tile generation persist when i start the layout each time instead of generating over and over each time.

    i know about the behaviour persist but that wont work with the array generation im guessing.

  • This didnt work for me R0J0hound i did exactly as you said to do.

    im missing something.

  • Its hard to say without seeing your capX file,You should learn how to use The Pin behaviour along with image points.

    Im not a pro but i know that sooner or later you will need to learn that

  • I have just figured out how to use arrays in one of scirras tutorials,It has taken me awhile to grasp ahold of this since i have been learning independently.

    R0J0hound or anyone who knows of this,I wanted to know if you could show me in my capX file how i can make my tile Generation start wherever i want it to start.

    As of now from learning in the tutorial i read,I only know how to make my tile Generation start from the Top Left corner all the way down to the floor.

    I cant have my player on the world if its full of dirt.I hope i make sense and if you can show me,please show me in a simple form since i am still in my learning curve.

    Thank you Guys The CapX

  • R0J0hound it still isnt working right for me man.

    I want to use this code to make my Grass blocks spread and grow ontop of the next tile to the left or right by checking for collisions at an offset position.I just cant seem to get the blocks to switch one by one once a layout is started.

    If it helps im making a Terraria/Minecraft style Game.

    Thanks R0J0hound

  • Hi everyone i wanted to know how i can make the tiles in this capX file to change one by one instead of all changing at the same time.

    I have them set to check for a collision at an offset and if its true, i want the tile to change from frame 0 to frame 1 but my issue is they are all changing at the same time.I want the tiles to seem like they are Infecting each other when it detects an offset.Is there anyone that can help me with this?My CapX File

  • DUTOIT Thank you!! i will check this out as soon as i get off work man thank you once again

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  • The only thing that confuses me about your CapX file DUTOIT is everything is in text format.Is it supposed to be that way or can i do this in a different way without everything being text boxes?

    mindfaQ i know i will need to learn arrays eventually but as of now i can not comprehend them.it is overly complicated on construct for me.

  • Darklinki that would be awesome if you could do that man.i just would love to know how to recreate that type of effect for my coins.Thank you once again for your reply.

  • hello everyone i have one more question today,

    I was wondering if it is possible to create a similar effect that terraria has ingame.Im trying to make my items pull to my player when he gets close to the specified item, i will add a refference for you guys aswell,thanks again everyone.

    youtube.com/watch

    this clip from youtube explains best what im looking for,the wood that comes from the tree has a faint magnatized effeft that pulls to the player.

  • Thank you so much!! DUTOIT you are right when it comes to me not being able to visualize i feel kinda lame for not learning through the curve when it comes to arrays.thank you once again man this will help me out so much

  • Hi everyone im just here looking to get some more info on dictionarys and how to use them alittle better.

    I really need to know the basics on what i should do first to set up the dictionary for my inventory.

    I have a good many of items and i just would like to know where to start.

    I really dont like arrays too much and i feel like the dictionary is far more simplified and easier to understand.

    Can anyone give me a hand on this topic,I have looked at the manual but it is lacking details on how to actually use this feature.

  • Thats where i got the quote from in my last reply,Thank you for posting this it did help,I have downloaded construct classic to see how some things operate.They still have great tutorials and examples to learn from.

  • newt Thank you!! i did see the post i just didnt know if there was a newer version since it has been declared retired.

    Thank you newt

  • im just looking for the link to download the lastest build