RookieDev's Forum Posts

  • Hi Everyone,

    I was here lastnight looking through alot of the forums for an example of some kind to show me how to send an email from my game to my email inbox.

    I seen a few examples on how to pull up URL using Ajax but i have seen nothing on this site that shows how to actually send an email msg.

    Could someone with the knowhow show us the universal way of making this happen? Thanks in advance everyone.

  • Bl4ckSh33p Thank you for your response,I hope i can find some of these examples.I really would love to learn how to do this. Thank you!!

  • Hi everyone,

    I had a question about collecting info from users.

    I wanted to know if it was possible somehow to have the player enter an email address inside a textbox,after that send the email to my email address? I am trying to build an email list amongst my fanbase and i would like it to run through my game.Is there a way to do this in construct 2?

  • Thank you brunopalermo you have saved my project from being lame! i sent you a PM

  • https://db.tt/JwFUtlq8

    Hi everyone,

    Ive been testing my inventory and i finaly was able to get it working how i wanted it to.

    I just cant figure out how to make my slots switch places with one another when pressed and not of equal value.Could someone give me a hand and show me how to do that within my inventory? This is my only roadblock i have in the road from being able to finish my project.

    Thank you guys for everything thus far.

    I have been on here before asking for a similar issue to be solved.I wanted to implement drag and drop but a few veterens told me it was unable to happen since how my code was structured.

    To try and bypass the drag and drop im just looking for a way that the player can move an item from one slot to another.

    I actually had a go at it but im not getting the code right,thats why im asking for help.Everything is perfect besides that fact that i cant move an item.

    I just wanted to make it more clear for everybody,i tend to be confusing when i speak.Thanks in advance to anyone that glances at this.

    I did have this posted in the General tab,I accumulated over one hundred and fifty views with no feedback,so im trying my luck here in the How do i section.I maybe should have posted here to begin with.

  • Awesome Job! That is an epic game you have created! I wish you the best of luck on Kickstarter!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Awesome! Welcome to the community! I hope you create epic games with this program!

  • Just right click your layouts folder and add a layout to your project,add the event sheet that goes with it.Name them so you dont get confused.

  • Ashley that is where the magic is,If you and your team could make a program that actually made it easy to create 3D Games it would open up a whole other dimension for Scirra and Construct 2.

    Just as many people love 3D.I wouldnt say add it to C2 but to create it as its own Program. Imagine C2 and C3D i would have them both. Business Version!

    Construct 3D would be epic,The name alone sounds pretty promising,Just knowing that it would be set up in an intuitive way such as construct 2 when it comes to how the event system is structured.

    I would buy an alpha version! I support everything Scirra stands for and IMHO i think alot of companies better lookout because Scirra is on the rise.

  • zenox98

    Epic, Thats exactly what i was looking to do. It seems like the Mouse.X/32 Mouse.Y/32 is what had me alittle lost.

    I didnt know we needed to write the expression this way to get the result that you pulled off.

    Very Cool,thanks for the example and the knowledge!

  • Hi everyone,

    Im messing around with the tilemap feature and i cant seem to figure out how to destroy a tile at my Touch.X,Touch.Y

    Is there a different way of doing this with TileMap?

  • Beaverlicious

    Thank you both for trying this game out,I think i will take your feedback into consideration and add 2 control styles for the player to choose from.

    It would be best to stay flexible and add the extra control scheme in,then to get negetive feedback because of poor design choices.

    Thank you both for your feedback,Im really grateful to have awesome people to help me.

  • could you show how you made this happen? i really am trying to make a game involving sand.everything i come up with is to much for a computer to handle.

  • thank you for your feedback it means alot.

    The reason I placed the touch controls in the game like so is because I would much rather the player have more control over the turret.One reason that lead me to this decision is I want people to be competietitive and not be hendered by any way due to lack of control of the turret.The leaderboards will play a big role.if it becomes an issue later I will make some changes but for now I think it will be fine.Thank you for trying this project it really means alot to get feedback.

  • Hi everyone!

    Im looking to get some feedback on what i could do to make this game better.

    So far im at a point where everything seems to be working out just fine but i feel like something could be improved.I would love to get everyones feedback.

    Right now there is no official way to die/get game over and the powerups/shop is not coded yet,Im really looking to get some ideas on enemy movements or maybe some fresh ideas in general.

    The game is a mix of Turret Defense/Shoot em up in style but im aiming to make it original.

    Its made for mobile so you will need to click the fire button with your mouse but you rotate the turret with your Arrow keys.

    https://db.tt/VsZxfiVl all feedback is welcome,thanks in advance to everyone on the community for your help!

    Updated 6/21/14