jobel
Yeah, layout should be seamless
It's a kind of top-down action game, but I use random terrain generation here, which uses a lot of CPU
Layout size is about 5k filled by 32×32 tiles
Algorithm also makes invisible walls on some slopes
Well, the main problem are this calculations
They can take a long time, it's ok, but I want the main problem is that i can't track it and hardwired to the start of thus layout
For example, I can't fill the tilemap from another layout, because then it will reset
So I want to make all calculations and load the layout in memory before it starts, without this long black pause on the transition