robothousegames's Forum Posts

  • R0J0hound You absolute hero! That seems to work a *treat*

    In case you were wondering, it's for this game I'm making (video): https://twitter.com/johnevelyn/status/724945771670437889

    For anyone else, here's a capx of the working solution:

    http://robothousegames.com/construct2/rotate_on_dynamic_pivot.zip

    Thank you so much!

    • John
  • I don't totally follow your method - it seems you're trying to pin a hex to multiple other objects? If that's the case then that won't work as an object can only be pinned to one 'parent' or 'target' at a time. However, a 'target' or 'parent' object can have multiple objects pin themselves to it.

  • I highly recommend you move the objects, not the player.

    Assuming the obstacles come from the right of the screen

    1) Spawn obstacles off screen (right), set their X,Y and other values.

    2) When the obstacles exits the screen on the left, change it's x,y etc and reposition off-screen right.

    No need to create and destroy endless objects - reuse and reconfigure instead if possible.

    I did this in my game Star Kite, that has endless levels too:

    https://johnevelyn.itch.io/star-kite

  • Hi all,

    bit of a trig nightmare for me this!

    Essentially, I am trying to rotate an object on a user-defined, dynamic origin.

    I have found loads of code examples to make an object *orbit* a dynamic pivot point but that's not what I'm after.

    Can any Maths geniuses help? I've been stumped for literally days!

    Thank you!

    John

  • Right click using my wacom pen & tablet doesn't work (in Windows 10) - it's working fine in all other apps...

  • I feel a little dumb but I honestly can't figure out where to get my Signing certificate fingerprint (SHA1),

    I'm trying to create an APK, not a web app.

    There doesn't seem to be a comprehensive tutorial that I can find for setting up Google Play for an APK - the official help page for the Google Play plugin here seems to be rather light on details...

    can anyone give idiot-proof steps to follow please?

    thank you so much!

  • zenox98 ah! of course - rookie mistake! thank you

  • Anyone else having trouble installing this? I put it in the plugins folder but get the error:

    Unable to load plugin...Found 'GetPluginSettings' global, but it is not a function

    could someone help? thank you!

  • I'm experiencing this exact same problem with my release iOS game: a very rare thing but disconcerting nonetheless.

    Audio becomes 'bitcrushed' and pitch shifted, even restating the app doesn't help. Seems to happen regardless of the iPhone model. Possibly to-do with unlocking the hardware mute button after the game has launched.

  • Although it is has been released on the iOS Appstore - work still pushes ahead on my game A Skyrocket Story - working on more content and the Android release for the New Year.

    Here's a little video too:

    Apologies for the long post - I couldn't work out how to post the gifs side by side

  • Thank you all so much! , JPatchZ , I need to do some further optimising and tweaks but hopefully the Android version will be out in February. If you want to keep updated I'm over on Twitter as "johnevelyn"

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  • Hi everyone,

    I'm really really pleased to be able to share with you my first Construct2 creation:

    A Skyrocket Story for iOS (Android coming in the new year). https://itunes.apple.com/gb/app/a-skyrocket-story/id1048903449?ls=1&mt=8

    Trailer here:

    It took a few months to develop, no massive dramas along the way. I come from a rather lengthy history in AS3 so adapting my class approach to construct took a bit of getting used to, but all told it went pretty smoothly!

    It's live on the Appstore now or you can see more here:

    http://johnwilliamevelyn.tumblr.com/askyrocketstory

    Thanks for looking and best of luck with all your projects!

    • John
  • Only just logged onto the forums after a while away! I hope the game isn't too messed up and you've enjoyed it! majesticAsFk

  • imothep85 the problem is with iOS

    I can get it to work without any trouble on Android but iOS always has the battery/time etc at the top of the screen

  • grigrizljac Unfortunately I've tried adding the StatusBar plugin and writing the required javascript calls to hide the bar but XDK 'failed to install' the status bar plugin...or words to that effect.

    The only way to get my game compiling again was to remove the status bar plugin