robikbobik08's Forum Posts

  • 13 posts
  • So, in my project tanks have a car behavior, and a solid behaviour to collide with eachother, but when they collide they start wiggling or sliding to sides, then everything is normal.Regular solid walls also glitch out tanks, i need help!

    Here is the capx, so just start the "Duel" layout and have a look at the problem drive.google.com/file/d/1ecEd_gxgqMzKWEfk4suy_qdIYzvVx140/view

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  • Thanks! I love construct community, cause it always helps!

  • So, i`m experimenting with weapons and i want a rifle that has cooldown between shots.

    So, when i shoot for the first time, there is a 1 sec CD, and when 1 sec passes, i can shoot again

    The problem is that after first shot, i can shoot multiple times between the cooldown

    (i tried "trigger once")

  • So, i am making an enemy with Pathfinding, and Solid behaviors. And the problem is that he moves perfectly without Solid behavior, but when i turn it on, enemy refuses to move.

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  • Ok, so i added a second LoS, and what do i do next? Also thanks for your help, I really appreciate it

  • Hi again!

    It partially works, but when enemy already reaches the "flee point" and player gets too close again, enemy just tries to go to the same point and stays at the same point, help! (i have multiple enemies, and that`s why there is a "for each" condition)

  • Thank You! I have not tried it yet, but i definitely will!

  • Thanks, but a new problem appeared, enemy flees to closest to it place, but it ignores "furthest to player" condition and just stays here

    Here is the code

  • The problem is that i can make the sprite pick the closest object, but can not make it make a path to it

  • Well, i added a new event and an action, but in debug mode it says: "Has path true, Is Moving true"

    But it does not move

  • So, i am making a game, where enemy after taking damage goes to a one of four places, but it does not work!

    Please help!

  • Could You make a screenshot? i`m a newbie so i don`t understand how some things work

  • So, player in my game can pickup things in infinite distance, and i want to restrict the distance

    I thought of a simple compare(X or Y): PlayerCoordinate - CursorCoordinate < 100 (100 is the maximum distance of picking up)

    But then, i realised that negative numbers excist

    Any ideas?

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  • 13 posts