No, your screenshot has the same problem as before! When you are picking a nearest or furthest point, it picks only one point instance! And you can't pick any other point after that, because it will pick from the previously picked scope of one.
Imagine you picked the biggest apple from a bowl. And then you try to pick the tastiest apple among the one you picked, but it's only one apple, so it makes no sense.
You need to pick all points in enemy's LOS range - this will pick several instances. And then among these several instances pick the point which is furthest from the player.
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Also, remove the second "every 0.2 seconds", it's not needed.