Roal465's Forum Posts

  • mouse.x < plaer.x => player ->set mirrored

    mouse.x > plaer.x => player ->not mirrored

    check this: dropbox.com/s/b4lr6dxhu71np5p/fra%20%205.capx

  • I see... Change Activ layer on Layout 2 to Game.

  • Add 1 to zzz

    Set aaa to -1

    Maby this will help... <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Just move Box Set position to (250, 250) action to On any click event and it work. Animation is playing and stop in one tick so both of events are true. C2 check event 2 one time and event 3 all time. That is what I think about it. Sry for my bad english... <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Sound playing and taking damage is the same problem. There are 2 enemies but game see them like one. I think that event System>Every 1 second making that problem or I put For each enemy event in bad place.

    [EDIT]

    I fix that by myself! Instead of using System>Every X second I make instance vairables that works like a timer, one for sound and one for damage player. Here is .capx with my solution if someone have same problem like me:

    dropbox.com/s/9ipfoib9eb82bhz/helpndfixed.capx

  • My idea: when creature start overlapping barricade then it stop (and play attack animation or something). And now just make event: when is overlapping barricade and every 1 sec and action: substract form barricade hp 1. After that creature will be standing very close to barricade (overlapping several pixels), attacking it and don't move forward.

  • Soo I have small problem, I make enemy and he is making sound when specific events are done. All work well, he is making sound every 1 second. But when I copied him and put next to oryginal, what i want to hear is 2 enemies making sound every 1 second. Instead of that I still hear only one enemy. The same is with overlapping. When they overlap my player he should lose 2 HP instead of 1 every second. I make For Each event but that don't help with that.

    Here I made .capx where you can see what I'm talking about:

    dropbox.com/s/4hf4jnai2l30s71/helpnd.capx

    Oh and one more, do I need both of sound effect files formats (ogg & m4a) or just one?

  • Change subevent combo=4 to normal event. When you change combo to 4 then main event (on 3 pressed, Platform is on floor, combo = 0) is false and don't run subevents.