In what format was that music? I'm using .wav and work good.
It does for me too and delete object from layer that make that crash... How do one come back to r200 on steam? I rather have big lags then crashs.
It works, thanks so much! That will make everything 2x easier now. Thanks again.
So there is no way to make it work?
Ok I have same problem again... I try so many things... How do I make it work?
I cant change instance vairlable in other obiect by clicking copy of that other obiect...
Check file from my 1st post... And here is image what I mean:
Nice, it work. Thanks for help.
So Im making small game for Desktop. I make nice big button with EXIT on it. I have events ready but cant find action that exit/close/quit my game.
I wanna use NWjs to export it.
Im missing something?
Like in subject, situation is in this capx:
https://www.dropbox.com/s/bdrpdpzrgebrh ... .capx?dl=0
Both sub-events after pressing square will be done because first event change light to off and second sub-event check if its off soo you know... Try removing sub events and make one "On mouse press" and "light = on" and another one "On mouse press" and "light = off"... Hope you get it, my english is bad.
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Space don't work when you hold up and left. Change it to X or Z.
Ok, it work! Thanks for help both of you!
So I create player sprite and enemy sprite. Both have platform behavior. Enemy fallow player when distance is smaller then 75 pix.
Problem start when enemy can't fallow you and is running into wall. Player animation change to iddle when is running into wall, enemy make error and dont change animation. Both use same events. How to fix that?
What about that:
dropbox.com/s/dqmnz1zpnxv9jno/fra10.capx
? Press SPACEBAR to start Ai.
Maybe that:
dropbox.com/s/ngm4in69a853r1j/fra8.capx
?
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roal465spage.grejt.pl/Games/ShotThemAll/ShotThemAll.html