I have a static object (the triangular shield) with the physics behaviour turned off. When it is turned on, it either drops nicely, or spins erratically. These two outcomes are determined by whether the Platform underneath is a physics object or isn't (as demonstrated in the video). Neither object is overlapping. Please help, i'm so confused.
Links to both gifs:
Platform Physics OFF:
media.giphy.com/media/uQJEqqOIU0ESZbA6DM/giphy.gif
Platform Physics ON:
media.giphy.com/media/ljayacRwCjEgtCTBxZ/giphy.gif
I don't understand why it creates an erratic response from the Shield object, just because its 'near' it. You can see neither object is touching when the shield physics are turned on, as it drops down slightly before colliding with the platform. Thanks